|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|August 19, 2021||MAP PACK 4.0 IS RELEASED!
The vanilla install map has many new features & client fixes. It has come a long way and no longer quite so boring.
These features & fixes will be available on the latest Delta 312 which has been recently released.
Previous map packs attempted to override the old boring map window, in addition to providing markers.
Map Pack 4.0 attempts to integrate and use most of the vanilla install new rich features instead of overriding many things.
It will rely on and use much more data from vanilla maps, as much as possible.
Version numbers are now displayed on the actual map window!
|Last Map Pack Update: July 14, 2022|
|Map Pack Overview|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file: map_indicator_direction.png to map_indicator_direction4.png (renaming to direction4 is to simply make a backup of the default indicator) Now rename one of the 3 indicator files: map_indicator_direction1,2 or 3.png to map_indicator_direction.png Default map indicator is a white dot with circle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: Apr 14, 2013
Top of Page Updates History
Special Notes: Fixed bug in Optimize script. Any coordinate begining with a 3 or 4 (latitude or longitude) would display repeating short coordinates; ie (300/224 300/224 300/224 Name) in tooltip -- This should be fixed now. ----------------------------------------------------- Removed all crafting machines on Guild Aedan (old entries from original map pack, way back when) -- I don't list guild/settlement crafting machines (normally, except maybe Human Trade Centers) in Map Pack, as they can change without notice. Added POI label for Ker'tis Mine 246/392 Added outgoing portal for Ker'tis 251/389 Cleaned up Werewolf Island. Added Blueberry on Genevia Isle 156/144 Added Imperial Smelter/Anvil 242/296 (Settlement: Summit) Added T2 Gems (Lapis Lazuli/Rose Quartz/Amethyst) 246/297 (Near Settlement: Summit) Changed T3 Gems marker to T2 at 245/298 (Also Lapis/Rose/Amethyst), no T3 gems here. Added yet a 3rd possible spawn location for Frostbite, lvl 53 Nix Beetle at 249/302 and normal Nix Beetles in this area ----------------------------------------------------- Revamp of Trandalar - Acul area: --Entire area around the Dark Iron 280/356 and north of it. Immediate area east/west of Dark Iron, and the area north of it (entire peninsula). --There was a very large amount of resources missing in this area. Thanks to Mordusk @ Chaos for the tip that lead to this wealth of info. Rearranged and added many icons in this area; some, not all are: 3 spawns of Terra Cotta around 280/362 Several spots for Enraged Glowing Wisps (Yes! Not all the enraged glowing wisps was removed from Acul!) Several spots of Oak Sapling Treants Spawn of 6 Ginseng 280/363 Spawn of 7 Ginseng 280/368 Spawn of 8 Ginseng 280/367 Spawn of 3 Ginseng 280/366 (You get the idea... This is ginseng jackpot area!) 2 spawns of Azure Papyrus 281/364, 286/361 (East and West coast of peninsula) NPC Amtoo Fruthak 281/363 (Quests for Trandalaran Refuge area - Amtoo's Failure I) Ruined Stone Circle 285/366 Added POI Label "Trandalaran Refuge" 282/366 Several spawns of Trandalaran Raider, Scourge and Corsair, around Trandalaran Refuge area (Lvl 41-42) Large spawn of Basil 284/357