|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|August 19, 2021||MAP PACK 4.0 IS RELEASED!
The vanilla install map has many new features & client fixes. It has come a long way and no longer quite so boring.
These features & fixes will be available on the latest Delta 312 which has been recently released.
Previous map packs attempted to override the old boring map window, in addition to providing markers.
Map Pack 4.0 attempts to integrate and use most of the vanilla install new rich features instead of overriding many things.
It will rely on and use much more data from vanilla maps, as much as possible.
Version numbers are now displayed on the actual map window!
|Last Map Pack Update: July 14, 2022|
|Map Pack Overview|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file: map_indicator_direction.png to map_indicator_direction4.png (renaming to direction4 is to simply make a backup of the default indicator) Now rename one of the 3 indicator files: map_indicator_direction1,2 or 3.png to map_indicator_direction.png Default map indicator is a white dot with circle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: June 1, 2013
Top of Page Updates History
Istaria Terrain images Updates: Updated the following Istaria terrain images in the resources_override folder (interface/maps/Istaria/terrain) istaria_43_66.png istaria_43_70.png istaria_51_50.png istaria_51_54.png istaria_55_50.png Istaria_43_66.png - Removed the 3 small ponds at southern tip of NDL. Those aren't there! Istaria_43_70.png - Added textures to the solid black "L" shaped area, that had missing texture (NDL). Istaria_51_50.png - Added Pond 260/252 SW Last Stand Istaria_51_50.png - Added Pond 259/262 NE Aughendell (Rihki) Istaria_51_54.png - Added Pond 273/277 SE Morning Light Istaria_55_50.png - Added Pond 279/263 (Bannock's Ridge) Istaria_55_50.png - Added Pond 286/265 (Bannock's Ridge) Shaded/blended in the water edges/shores (previously added last two updates) to blend more naturally. Note the red circles in below image. This denotes where water (blue coloring) has been added in Istaria: New Markers: Added new set of Blighted Wisp (Residue) markers to Textures folder: Blighted Wisp/Residue will now use above markers instead of the sharing normal wisp/essence markers: COMPLETE REVAMP OF NDL (Northern Deadlands). COMPLETE REVAMP OF EDL (Eastern Deadlands/Eastern Wastes/Barrier Vale). COMPLETE REVAMP OF Eastern Outpost area. All possible references on the May Content Update (2013) has been added. Revamp of WDL on my TO DO LIST! Added POI Point of Interest/Geography Labels: Geography: Barrier Vale (EDL) Geography: Eastern Wastes (EDL) POI: Dusk Tower 309/264 (EDL) POI: Forward Camp 293/255 (Eastern Wastes) POI: Base Camp 294/260 (Eastern Wastes) POI: Spy Camp 289/255 (Eastern Wastes) POI: Lost Library 261/292 POI: Frost Lodge 257/296 POI: Frozen Tower 275/293 POI: The Barrows 250/269 Misc Additions/Changes: Malachite/Garnet/Turquoise/Viridian 202/242 Dung Pile 203/221 2nd Spawn location of Lord Urden 201/220 (spawns at same time) Corrected location of Lieutenant Borlak 197/233 Stone Circle 204/227 Silk 254/264 Shadow Spider 254/264, 254/267 Ice Elemental 258/286 Blighted Maple 260/291 Mighty Skelton/Mummy 261/293 Mackerel 261/295, 264/297, 259/296 Giant Ice Beetle 266/298, 268/301 Rose Stemmed Papyrus 260/296 Removed Icy Dire Wolf 261/296, 263/294 Stoneroot 270/290 2nd Spawn Location Skaahr (Named Icy Dire Wolf) 263/290 Icy Dire Wolf 263/290, 265/289 Removed Polly the Griper 267/291 (Tower of Magery) Mani, named lvl 88 Dire Wolf/6640hp 270/233 Mithril Boulder Golem 268/246, 270/247, 271/248 Removed all Fennel from Mithril Anvil quarry Akron, Named Oak Treant 224/266 Mountain Wolf/Mountain Wolf Alpha 225/266 Mountain Wolf 218/262 2nd Spawn point for Haruf, Named Palesnout Gruok 239/295 Palesnouts 238/295 Snowback Wolf/Snowback Wolf Alpha 241/295, 241/293, 233/342 Blighted Granite 233/352 Aquamarine/Citrine/Jasper 242/359, 240/355 (Trandalar) Thistleface, Lvl 120 Named Thornwood Treant 12231 Changed all Blighted Thornwood to the Blighted Tree markers Added more Thornwood Treants, Radiant Wisps, Blighted Thornwood to Staging Grounds vicinity Added Mackerel 286/265 Blighted Adamantium 282/267 Added Water Well 232/148 Guild: Kabale Added Sand Pile 233/151 Guild: Tagan Risen/Massive Risen Bloodsnout 282/268 Dung Pile/Putrid Maggots 283/272 Dung Pile/Fetid Maggots 280/274 Project X/Lvl 102 Named Automation/HP-22345 260/274 Stoneware 270/238 Blighted Shining Residue 279/249 Dark Iron 274/251 Spirit of Allathos (Drulkar's Wrath quest) 286/264 Cleaned up Northern Deadlands Cleaned up Maple Tree area (West of Harton Valley) Mohs/Lvl 119 Named Diamond Golem/HP-31000 288/263 More Diamond Markers in 288/263 area Added 2nd location of Gruk the Frigid to help define his patrol area. Ogre Body Guard 277/241 Nah'guk Gatherer 279/239, 280/239, 281/238 Enraged Aegror 280/237 Added 2nd spawn point for Rumbleknot (Named Elm Treant) 235/221 Rhahool, Oddities Broker (Bristugo) 221/226 Renamed Gus/Tavernkeeper (Bristugo) to Alina/Tavernkeeper Trout 260/252 Renamed Lieutenant Torrek to Commander Torrek 195/223 Slate 293/294 Opal 222/296 Imperial T6 Smelter/Anvil 308/259 (EDL) Imperial T6 Gemcutting Structure 308/259 (EDL) Ruined T6 Logging Camp 308/259 (EDL) Blighted Thorwood 309/260 Void Horror 310/258, 306/256, 310/265 Palmyran Defender/Palmyran Summoner/Palmyran Thrall 309/258, 306/256, 308/255 Blighted Diamond 307/262 NPC Darkstaff (EDL) 309/263 Blighted Travertine 308/263 Ul'dathos Wanderer 306/264 Ul'dathos Centurion 309/265 Ul'dathos Brood-Master 311/264 Fallen Plague-Dragon/Fallen Plague-Warrior 305/256 Fallen Darkstaff 308/257 Cleaned up Dead Pool (a little bit) Pool Guardian (Dead Pool) 235/213, 237/213 Blighted Pale Residue (Dead Pool) 235/215, 237/214 Other markers were deleted (Lesser mobs, WA references, etc) from Dead Pool. Add pad for Jeanne on Shepherd's Mountain Added the following missing NPC's (For Dimensional Pocket X quest) to various Towers throughout Istaria: Meria the Watcher - Tower of Sorcery Naithis the Watcher - Tower of Magery Tanilis the Watcher - Tower of Summoning Kilama the Watcher - Tower of Spirits Magish the Watcher - Tower of Nature Araga the Watcher - Tower of Healing Renamed Fire Ogres to Zal'kuk Warriors Renamed Fire Pygmies to Zal'kuk Scouts Renamed Flame Ogres to Thel'kuk Battlers Renamed Flame Pygmies to Thel'kuk Spotters Renamed Ice Ogres to Deh'guk Warriors Renamed Ice Pygmies to Deh'guk Gatherers Incorporated missing reference to the below mobs. This was done by adding the names to existing markers (ie "Maple Treant" changed to "Maple Treant/Massive Maple Treant") at appropriate locations This will allow these markers to become searchable in Map Pack but as well as on Istaria Map. Updated/Re-arranged/Edit many names to mobs, so that the following (missing mobs, not searchable), can be searched now: Desert Wolf Alpha Enraged Dim Wisp Enraged Elm Treant Enraged Maple Treant Enraged Oak Treant Enraged Pale Wisp Enraged Shining Wisp Enraged Yew Treant Icy Dire Wolf Alpha Marble Boulder Golem Massive Elm Treant Massive Maple Treant Massive Yew Treant Mithril Boulder Golem Mountain Wolf Alpha Redbacked Spider Breeder Redbacked Spider Soldier Redbacked Spider Worker Redbacked Tarantula Breeder Redbacked Tarantula Hatchling Small Brown Wolf (NT) Snowback Alpha Small Loricatus Beetle (NT) Travertine Boulder Golem Many more tweaks done, not listed, as well...