August 18, 2013 | Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to Updates (after August 9, 2013) will not be available in 3.5 format! |
August 20, 2013 | Terao @ Order is now a database administrator. His expertise on map pack is invaluable. Future updates will now be a collaboration, so expect some new exciting updates. There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods. This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more... |
September 5, 2013 | MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6. Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved! If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade. |
May 7, 2014 | MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program. Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp |
February 10, 2015 | Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy |
August 19, 2021 | MAP PACK 4.0 IS RELEASED!
The vanilla install map has many new features & client fixes. It has come a long way and no longer quite so boring. These features & fixes will be available on the latest Delta 312 which has been recently released. Previous map packs attempted to override the old boring map window, in addition to providing markers. Map Pack 4.0 attempts to integrate and use most of the vanilla install new rich features instead of overriding many things. It will rely on and use much more data from vanilla maps, as much as possible. Version numbers are now displayed on the actual map window! |
Last Map Pack Update: June 2, 2024 |
CONTENTS: |
Map Pack Overview |
Install Instructions |
Download |
Updates History |
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Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers. Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add. Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :) Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
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First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes! If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file: map_indicator_direction.png to map_indicator_direction4.png (renaming to direction4 is to simply make a backup of the default indicator) Now rename one of the 3 indicator files: map_indicator_direction1,2 or 3.png to map_indicator_direction.png Default map indicator is a white dot with circle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
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UPDATES HISTORY:
Viewing Update Notes: Nov 11, 2012 Top of Page Updates History Added Vegetables (Banana, Corn, Potatoes) 243/200, Istarian Fungus 241/201, Sandstone 240/203 near Izzon's Crest Added Iron and Blighted Iron, north of Tower of Cleric 236/209 Added Garlic in Lower Heart 224/204, Dalimond 229/228 and South March 235/195 Added Bay Leaf 211/209 Added Blessed Water Well at Tower of Cleric Added a second location for Anthas Root 217/211 Added Granite, north of Heather 230/267 Remapped Falathien Island mountains. Added Lots of maple trees, Cobalt, Bright Essence, Large Arbotus, Fennel Added several trigger points for the Vandus Confederation quest line. Every trigger point for the entire quest line is now available. Added Harruf, Named T3 Palesnout near Brandons Shelf (for attunement quest) Added Oak Treants, slightly east of Guild: Papa (237/154). Moved existing marker (they are not around the area of current marker) and added another Glowing Wisp marker in the area Added Blighted Kenaf and Fallen Mercenary near southern forest skulk camp (214/215) Added Forest Skulk shaman NE of Central Valley pad (for the Shamanic Rites quest). This is not the forest skulk camp SE of of pad, he is in another area. Added several more markers/mobs surrounding the observatory. Added POI for Tomb of Ashlander Vandus Made a second spawn location for Named mob: Brannagor, in the Observatory Added Portal (instance entrance location) for Helian's Tomb Updated mobs at Forest Skulk Camp 212/209. Also added corn inside the skulk compound o.O Added NPC Felion Mor (a treant NPC that offers quests), in hills with Cedar Treants near Parisnia 199/233 Added Bloodfly to Western Deadlands Multiple Misc Updates also applied to this patch. |
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