|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|August 19, 2021||MAP PACK 4.0 IS RELEASED!
The vanilla install map has many new features & client fixes. It has come a long way and no longer quite so boring.
These features & fixes will be available on the latest Delta 312 which has been recently released.
Previous map packs attempted to override the old boring map window, in addition to providing markers.
Map Pack 4.0 attempts to integrate and use most of the vanilla install new rich features instead of overriding many things.
It will rely on and use much more data from vanilla maps, as much as possible.
Version numbers are now displayed on the actual map window!
|Last Map Pack Update: July 24, 2023|
|Map Pack Overview|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file: map_indicator_direction.png to map_indicator_direction4.png (renaming to direction4 is to simply make a backup of the default indicator) Now rename one of the 3 indicator files: map_indicator_direction1,2 or 3.png to map_indicator_direction.png Default map indicator is a white dot with circle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: Nov 13, 2011
Top of Page Updates History This is a major overhaul!
After yesterdays update, I played the game without map pack running, to see what the buttons looked like without using map pack. I noticed the normal game play has 4 buttons to turn on/off labels like city names, settlements, communities, etc. I thought to myself why is there 4 buttons to turn on/off labels, when map pack does it with one button (Player Cities)? There aren't enough labels to warrant the need for 4 buttons to control them, I said to myself. But as I started clicking them, I was pleasantly surprised to see so MANY names (labels) of areas appear on the map. Alot of the areas, I had no clue about the names. But yet if a new player plays the game (without map pack), they would see them.
So that got me thinking, this is backwards! Map pack is suppose to enhance the normal game play. Not retard some of the most basic features that are suppose to be there. Not everyone in the game has every single spot on the map memorized and knows where every area is. Especially me! It started out by me asking in chat: Where is Desert Shore? Where is Abandoned Shore? I was asking this, because the game patch notes (Sept update) was refering to these areas. I wanted to travel there, so I could verify and add some mob locations, but these areas were not showing up in searches using map pack.
I started thinking about how I added a few labels yesterday, but they would have been there already had I not had map pack installed. On top of that, so many are missing. So instead of trying to manually add all these area labels, I just scrapped the entire Player Cities button and decided to incorporate the 4 button method AND to use the same files thats already in the normal game (same area label definitions).
Those 4 buttons maxed out how many buttons that can be used, so I had to remove a button. I decided to merge the 'Landmarks' button with the 'Walls/Temples' button. So now there is just one button: 'Landmarks/Walls/Temples'. This one button will now show the 'Landmarks' and 'Walls/Temple' at same time. Previously these were 2 seperate buttons.
After I started digging around in the files and folders. I was wondering why map pack was using .png image files and had almost twice as many as the .jpg files, that resides in the unmodified (resources) game folder. What is so different about them that warrants the need for twice as many image files, I asked myself? I started the game, with and without map pack installed, and took a screenshot of both. I was surprised. The map image was much more clearer and pretty than with map pack. The Istaria map terrain images have been updated since map pack was last release. The unmodified game folder has current and up to date images. But these were not being displayed on map pack, because it was forced to use the images that resided in the Istaria map folder on map pack.
I made some edits in the map.def file so it can use the normal game images. I deleted all the map pack images from the istaria map folder in 'resources_override' folder. They are replaced by the images that are included in the unmodified games 'resources' folder. I went through the other folders, like New Trismus and other cities. Those images do not appear to have been updated. Only the main Istaria map images were updated. I was hoping for better images for Dalimond, but no cigar > <
So to recap the above updates in simpler format: