|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|Last Map Pack Update: Dec 19, 2018|
|Map Pack Overview|
|Download + Install Instructions|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file map_indicator_direction.png to map_indicator_direction4.png And one of the files map_indicator_direction1-3.png to map_indicator_direction.png Standard map indicator from the Map Pack is a white dot with cycle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: February 6, 2014
Top of Page Updates History
All City and Island Maps has been updated to use the same high resolution map images that are now included in the latest Delta 386.15 patch. Added Global override .def files to be compatible with latest patch (maps.def, map_character.def, map_groupmember.def, map_machines.def, map_npc.def, map_players.def) to the resources/interface/maps folder. Deleted all the corresponding files from each individual folder (now obsolete) ie map_npc_istaria.def, map_character_istaria.def. The Global files contains all the info needed. Likewise, all map.def files (in each subfolder) has been modified to point to the global override .def files. "NPC's" button has been renamed to "Nearby NPC's". This button now shows NPC's with 3 different colored dots. Previously all NPC's were blue dots. Trainer NPC's are now Red dots Trader NPC's (Quartermaster, Pawnbrokers, Consigners, etc) are now Green dots. Vault Keepers are now Pink dots. All other NPC's are blue dots. "Group Members" button shows a light green dot, instead of a green dot (to distinguish a group member from a Trader NPC. Added new button: "Nearby Machines". This is a brand new feature by Virtrium. This will show crafting machines nearby your avatar. This is similiar to the NPC's button, that shows nearby NPC's as blue dots. Note my intention was to add the gray machine markers (from non map pack game folder) for this button. But they did not make it for this patch. In the meantime, this button will display colored markers. This will be fixed next update when the markers are available to me. Be careful, it is easy to confuse the markers when you use the "Crafting Machines" button. So try not to have both button ticked at same time (Nearby Machines and Crafting Machines button) to avoid duplicates from overlapping. I recommend you ALWAYS use the "Nearby Machines" button when in a town (and untick the map pack "Crafting Machines" button. Nearby Machines are 100% accurate, since it queries Virtrium's database (same as Nearby NPC's) and automatically inserted into the map. This button will still show nearby Machines even in the wilderness, as long as you are nearby. Crafting Machines button should probably be unticked most of the time, unless you're trying to find a machine not nearby to you. Istaria Map: Removed the City button. Merged City names (labels) to the Geography button's locations. The # of buttons is currently maxed out. I had to do this to make room for the new "Nearby Machines" button. It's a shame to waste a button for something that only displays less than 10 entries (Major City Names, ie Chiconis, Dalimond, etc) Non-Istaria maps (City, Islands, Dungeons) now have the "Nearby Machines" button added. The City button has not been removed from these maps.