|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|Last Map Pack Update: May 31, 2019|
|Map Pack Overview|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file map_indicator_direction.png to map_indicator_direction4.png And one of the files map_indicator_direction1-3.png to map_indicator_direction.png Standard map indicator from the Map Pack is a white dot with cycle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: April 19, 2014
Top of Page Updates History
Updated Isle of Ice and Isle of Fire terrain images (due to revamp on Spring Content 2014 patch) Istaria_51_58.png, Istaria_51_62.png, Istaria_55_58.png, Istaria_55_62.png has been replaced with the latest default game images. These were updated on last game patch (well at least two of them, updated all four to make sure) Medium and High Resolution versions are temporarily (or possibly permenantly) not available at this time, to download. Standard (Low Resolution) format is only available for this patch. Isle of Ice: The island has been revamped with the Spring Content 2014 patch, thus so has map pack for the entire island! All markers on Isle of Ice has been updated. Note I have a marker for Emerald/Peridot, but this is currently only on Blight Server. Should be on Live servers next game patch! Misc: New Pads added. Multiple things changed due to latest Istaria Game patch, see all changes in the Change Log below. Mini-Map Update: Previously, only some of the buttons (truncated) would display. Fixed so all button will now display on Mini-Map. You lose a few pixels of the map, but it makes room for the extra buttons. The size of the actual Mini-map window, remains the same. There is now a new file called UIMiniMapWindow.def in the resources_override/resources/interface/themes/default/defs folder. Re-Synched: map_npc.def (Nearby NPC's button)- Now the 'NPC_Trader' NPC's will show a purple dot (previously was green dot), just like non-map pack versions show. These locations are displayed directly by Virtirum, not map pack (per say)! map_machines.def (Nearby Machines button) - The crystalshaper machines will now show a non-generic marker. There may be other markers that now show, can't confirm. These locations are displayed directly by Vitrium, not map pack (per say)! Other misc/minor edits