2015-05-17
HCC_2015-05-17
2.30
Component name changed from Desert Wolf Alpha Tail to Jade Snarler Alpha Tail (1108)
Component name changed from Desert Wolf Fang to Jade Snarler Fang (995)
Niesa's Draught(4861) is now Niesa's Draught (), Tier 5 with 0 techs allowed. It is described as A reddish liquid that looks hot even without touching it.
Niesa's Draught is now Niesa's Rub with the icon icon_formula_default_01_11.png and Batch Quantity of 2
Niesa's Draught(4861) is now Niesa's Rub (), Tier 5 with 0 techs allowed. It is described as A bluish salve that looks cold even without touching it.
Frozen Carapace Dust has been added to the list of components
Niesa's Rub now has the bulk attribute
Niesa's Rub's attribute bulk is now
Niesa's Rub now has the delay attribute
Niesa's Rub's attribute delay is now
Niesa's Rub now has the recycle attribute
Niesa's Rub's attribute recycle is now
Niesa's Rub now has the range attribute
Niesa's Rub's attribute range is now
Niesa's Rub now has the effect attribute
Niesa's Rub's attribute effect is now
Niesa's Rub now has the effectDuration attribute
Niesa's Rub's attribute effectDuration is now
Niesa's Rub now has the effectStatBonus attribute
Niesa's Rub's attribute effectStatBonus is now
Niesa's Rub now has the effectStatBonus attribute
Niesa's Rub's attribute effectStatBonus is now
Niesa's Rub now has the effectStatBonus attribute
Niesa's Rub's attribute effectStatBonus is now
Niesa's Rub now requires Frozen Carapace Dust
Niesa's Rub now requires 3 to 8 Frozen Carapace Dust, using Alchemy at 810 to 1110. 1 units are needed to complete
Vilitis Pulp has been added to the list of components
Niesa's Rub now requires Vilitis Pulp
Niesa's Rub now requires 3 to 8 Vilitis Pulp, using Alchemy at 810 to 1110. 1 units are needed to complete
Niesa's Rub now requires Frozen Essence
Niesa's Rub now requires 2 to 5 Frozen Essence, using Alchemy at 810 to 1110. 1 units are needed to complete
Niesa's Rub now requires Glass Vial
Niesa's Rub now requires 2 to 2 Glass Vial, using Alchemy at 810 to 1110. 1 units are needed to complete
Niesa's Rub now requires Water
Niesa's Rub now requires 2 to 3 Water, using Alchemy at 5 to 5. 1 units are needed to complete
Niesa's Rub now requires 5 to 5 Water, using Alchemy at 810 to 1110. 1 units are needed to complete
Crystals - Armor is now in the category of Crystals
Metalworking IV no longer requires Platinum Golem Fragment
Metalworking IV now requires Platinum Boulder Golem Fragment
Metalworking IV now requires 1 Platinum Boulder Golem Fragment
Tier V(4862) is now Tier V (), Tier 5 with 0 techs allowed. It is described as A reddish liquid that looks hot even without touching it.
Tier V now has the effect attribute
Tier V's attribute effect is now
Tier V now has the effectDuration attribute
Tier V's attribute effectDuration is now
Tier V now has the effectStatBonus attribute
Tier V's attribute effectStatBonus is now
Tier V now has the effectStatBonus attribute
Tier V's attribute effectStatBonus is now
Tier V now has the effectStatBonus attribute
Tier V's attribute effectStatBonus is now
Niesa's Draught is now Niesa's Draught with the icon icon_formula_default_01_11.png and Batch Quantity of 2
Tier V(4862) is now Niesa's Draught (), Tier 5 with 0 techs allowed. It is described as A reddish liquid that looks hot even without touching it.
Niesa's Draught is now Niesa's Draught with the icon icon_formula_default_01_11.png and Batch Quantity of 2
Niesa's Draught now has the bulk attribute
Niesa's Draught's attribute bulk is now
Niesa's Draught now has the delay attribute
Niesa's Draught's attribute delay is now
Niesa's Draught now has the range attribute
Niesa's Draught's attribute range is now
Niesa's Draught now has the recycle attribute
Niesa's Draught's attribute recycle is now
Crimson Ravager Heart has been added to the list of components
Ground Blood Fungus has been added to the list of components
Fiery Golem Core has been added to the list of components
Niesa's Draught now requires Crimson Ravager Heart
Niesa's Draught now requires 3 to 8 Crimson Ravager Heart, using Alchemy at 810 to 1110. 1 units are needed to complete
Niesa's Draught now requires Ground Blood Fungus
Niesa's Draught now requires 3 to 8 Ground Blood Fungus, using Alchemy at 810 to 1110. 1 units are needed to complete
Niesa's Draught now requires Fiery Golem Core
Niesa's Draught now requires 2 to 5 Fiery Golem Core, using Alchemy at 810 to 1110. 1 units are needed to complete
Niesa's Draught now requires Glass Vial
Niesa's Draught now requires 1 to 1 Glass Vial, using Alchemy at 810 to 1110. 1 units are needed to complete
Niesa's Draught now requires Water
Niesa's Draught now requires 1 to 1 Water, using Alchemy at 810 to 1110. 1 units are needed to complete
Epic - Resources is now in the category of Epic
Epic - Resources is now in the category of Epic
Epic Armor Core has been added to the list of components
Epic Exotic Core has been added to the list of components
Epic Scale Core has been added to the list of components
Epic Spell Core has been added to the list of components
Epic Weapon Core has been added to the list of components
Taravist Crystal has been added to the list of components
Taravist Powder has been added to the list of components
Taravist Vial has been added to the list of components
Bow String has been added to the list of components
Fine Thread has been added to the list of components
Leather Wrapping has been added to the list of components
Tough Belt has been added to the list of components
Armor Plate has been added to the list of components
Axe Blade has been added to the list of components
Blade Sharpener has been added to the list of components
Exotic Blade has been added to the list of components
Mace Crown has been added to the list of components
Maul Head has been added to the list of components
Metal Clasp has been added to the list of components
Spear Blade has been added to the list of components
Sword Blade has been added to the list of components
Sword Pommel has been added to the list of components
Scale Anchor has been added to the list of components
Scale Hardener has been added to the list of components
Scale Sharpener has been added to the list of components
Unformed Scale has been added to the list of components
Armor Frame has been added to the list of components
Bow Limb has been added to the list of components
Staff Limb has been added to the list of components
Weapon Handle has been added to the list of components
Wood Shaft has been added to the list of components
Dense Leather Band has been added to the list of components
Annisil Cord has been added to the list of components
Blood Essence has been added to the list of components
Ithilium Bar has been added to the list of components
Velanthis Wood Strip has been added to the list of components
Alchemy Component is now Alchemy Component with the icon Internal_alchemy.png and Batch Quantity of 1
Crystal Headpiece(4863) is now Crystal Headpiece (), Tier 6 with 0 techs allowed. It is described as
Alchemy Component now has the bulk attribute
Crystal Headpiece's attribute bulk is now
Crystal Headpiece now requires Epic Exotic Core
Crystal Headpiece now requires 1 to 1 Epic Exotic Core, using Alchemy at 1150 to 1375. 1 units are needed to complete
Crystal Headpiece now requires Taravist Crystal
Crystal Headpiece now requires 10 to 10 Taravist Crystal, using Alchemy at 1150 to 1375. 1 units are needed to complete
Taravist Powder(4864) is now Taravist Powder (), Tier 6 with 0 techs allowed. It is described as
Taravist Powder now requires Epic Exotic Core
Taravist Powder now requires 1 to 1 Epic Exotic Core, using Alchemy at 1150 to 1375. 1 units are needed to complete
Taravist Powder now requires Taravist Crystal
Taravist Powder now requires 10 to 10 Taravist Crystal, using Alchemy at 1150 to 1375. 1 units are needed to complete
Taravist Vial(4865) is now Taravist Vial (), Tier 6 with 0 techs allowed. It is described as
Taravist Vial now requires Epic Exotic Core
Taravist Vial now requires 1 to 1 Epic Exotic Core, using Alchemy at 1150 to 1375. 1 units are needed to complete
Taravist Vial now requires Taravist Crystal
Taravist Vial now requires 10 to 10 Taravist Crystal, using Alchemy at 1150 to 1375. 1 units are needed to complete
Crystal Headpiece(4863) is now Crystal Headpiece (Crystal Headpiece), Tier 6 with 0 techs allowed. It is described as
Taravist Powder(4864) is now Taravist Powder (Taravist Powder), Tier 6 with 0 techs allowed. It is described as
Taravist Vial(4865) is now Taravist Vial (Taravist Vial), Tier 6 with 0 techs allowed. It is described as
Bow String(4866) is now Bow String (Bow String), Tier 6 with 0 techs allowed. It is described as
Leather Component now has the bulk attribute
Bow String's attribute bulk is now
Bow String now requires Epic Weapon Core
Bow String now requires 1 to 1 Epic Weapon Core, using Leatherworking at 1150 to 1375. 1 units are needed to complete
Bow String now requires Annisil Cord
Bow String now requires 10 to 10 Annisil Cord, using Leatherworking at 1150 to 1375. 1 units are needed to complete
Fine Thread(4867) is now Fine Thread (Fine Thread), Tier 6 with 0 techs allowed. It is described as
Fine Thread now requires Epic Armor Core
Fine Thread now requires 1 to 1 Epic Armor Core, using Leatherworking at 1150 to 1375. 1 units are needed to complete
Fine Thread now requires Annisil Cord
Fine Thread now requires 10 to 10 Annisil Cord, using Leatherworking at 1150 to 1375. 1 units are needed to complete
Leather Wrapping(4868) is now Leather Wrapping (Leather Wrapping), Tier 6 with 0 techs allowed. It is described as
Leather Wrapping now requires Epic Weapon Core
Leather Wrapping now requires 1 to 1 Epic Weapon Core, using Leatherworking at 1150 to 1375. 1 units are needed to complete
Leather Wrapping now requires Dense Leather Band
Leather Wrapping now requires 10 to 10 Dense Leather Band, using Leatherworking at 1150 to 1375. 1 units are needed to complete
Tough Belt(4869) is now Tough Belt (Tough Belt), Tier 6 with 0 techs allowed. It is described as
Tough Belt now requires Epic Armor Core
Tough Belt now requires 1 to 1 Epic Armor Core, using Leatherworking at 1150 to 1375. 1 units are needed to complete
Tough Belt now requires Dense Leather Band
Tough Belt now requires 10 to 10 Dense Leather Band, using Leatherworking at 1150 to 1375. 1 units are needed to complete
Leather Component is now Leather Component with the icon icon_formula_r_11_02_11.png and Batch Quantity of 1
Leather Component is now Leather Component with the icon Internal_clothworking.png and Batch Quantity of 1
Alchemy Component is now Alchemy Component with the icon icon_formula_r_04_15_11.png and Batch Quantity of 1
Leather Component is now Leather Component with the icon icon_formula_r_11_02_11.png and Batch Quantity of 1
Leather Component is now Leather Component with the icon icon_formula_c_backpack_01_11.png and Batch Quantity of 1
Alchemy Component is now Alchemy Component with the icon icon_formula_c_backpack_01_11.png and Batch Quantity of 1
Armor Plate(4870) is now Armor Plate (Armor Plate), Tier 6 with 0 techs allowed. It is described as
Metal Component is now Metal Component with the icon icon_formula_c_backpack_01_11.png and Batch Quantity of 1
Metal Component now has the bulk attribute
Armor Plate's attribute bulk is now
Armor Plate now requires Epic Armor Core
Armor Plate now requires 1 to 1 Epic Armor Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Armor Plate now requires Ithilium Bar
Armor Plate now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Axe Blade(4871) is now Axe Blade (Axe Blade), Tier 6 with 0 techs allowed. It is described as
Axe Blade now requires Epic Weapon Core
Axe Blade now requires 1 to 1 Epic Weapon Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Axe Blade now requires Ithilium Bar
Axe Blade now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Blade Sharpener(4872) is now Blade Sharpener (Blade Sharpener), Tier 6 with 0 techs allowed. It is described as
Blade Sharpener now requires Epic Exotic Core
Blade Sharpener now requires 1 to 1 Epic Exotic Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Blade Sharpener now requires Taravist Crystal
Blade Sharpener now requires 10 to 10 Taravist Crystal, using Metalworking at 1150 to 1375. 1 units are needed to complete
Exotic Blade(4873) is now Exotic Blade (Exotic Blade), Tier 6 with 0 techs allowed. It is described as
Exotic Blade now requires Epic Weapon Core
Exotic Blade now requires 1 to 1 Epic Weapon Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Exotic Blade now requires Ithilium Bar
Exotic Blade now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Mace Crown(4874) is now Mace Crown (Mace Crown), Tier 6 with 0 techs allowed. It is described as
Mace Crown now requires Epic Weapon Core
Mace Crown now requires 1 to 1 Epic Weapon Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Mace Crown now requires Ithilium Bar
Mace Crown now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Maul Head(4875) is now Maul Head (Maul Head), Tier 6 with 0 techs allowed. It is described as
Maul Head now requires Epic Weapon Core
Maul Head now requires 1 to 1 Epic Weapon Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Maul Head now requires Ithilium Bar
Maul Head now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Metal Clasp(4876) is now Metal Clasp (Metal Clasp), Tier 6 with 0 techs allowed. It is described as
Metal Clasp now requires Epic Armor Core
Metal Clasp now requires 1 to 1 Epic Armor Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Metal Clasp now requires Ithilium Bar
Metal Clasp now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Spear Blade(4877) is now Spear Blade (Spear Blade), Tier 6 with 0 techs allowed. It is described as
Spear Blade now requires Epic Armor Core
Spear Blade now requires 1 to 1 Epic Armor Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Spear Blade now requires Ithilium Bar
Spear Blade now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Sword Blade(4878) is now Sword Blade (Sword Blade), Tier 6 with 0 techs allowed. It is described as
Sword Blade now requires Epic Weapon Core
Sword Blade now requires 1 to 1 Epic Weapon Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Sword Blade now requires Ithilium Bar
Sword Blade now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Sword Pommel(4879) is now Sword Pommel (Sword Pommel), Tier 6 with 0 techs allowed. It is described as
Sword Pommel now requires Epic Weapon Core
Sword Pommel now requires 1 to 1 Epic Weapon Core, using Metalworking at 1150 to 1375. 1 units are needed to complete
Sword Pommel now requires Ithilium Bar
Sword Pommel now requires 10 to 10 Ithilium Bar, using Metalworking at 1150 to 1375. 1 units are needed to complete
Scale Anchor(4880) is now Scale Anchor (Scale Anchor), Tier 6 with 0 techs allowed. It is described as
Scale Anchor now requires Epic Scale Core
Scale Anchor now requires 1 to 1 Epic Scale Core, using Spellcraft at 1150 to 1375. 1 units are needed to complete
Scale Anchor now requires Ithilium Bar
Scale Anchor now requires 10 to 10 Ithilium Bar, using Scalecraft at 1150 to 1375. 1 units are needed to complete
Scale Anchor now requires 1 to 1 Epic Scale Core, using Scalecraft at 1150 to 1375. 1 units are needed to complete
Scale Component now has the bulk attribute
Scale Anchor's attribute bulk is now
Scale Component is now Scale Component with the icon icon_formula_c_backpack_01_11.png and Batch Quantity of 1
Scale Hardener(4881) is now Scale Hardener (Scale Hardener), Tier 6 with 0 techs allowed. It is described as
Scale Hardener now requires Epic Scale Core
Scale Hardener now requires 1 to 1 Epic Scale Core, using Scalecraft at 1150 to 1375. 1 units are needed to complete
Scale Hardener now requires Taravist Crystal
Scale Hardener now requires 10 to 10 Taravist Crystal, using Scalecraft at 1150 to 1375. 1 units are needed to complete
Scale Sharpener(4882) is now Scale Sharpener (Scale Sharpener), Tier 6 with 0 techs allowed. It is described as
Scale Sharpener now requires Epic Scale Core
Scale Sharpener now requires 1 to 1 Epic Scale Core, using Scalecraft at 1150 to 1375. 1 units are needed to complete
Scale Sharpener now requires Taravist Crystal
Scale Sharpener now requires 10 to 10 Taravist Crystal, using Scalecraft at 1150 to 1375. 1 units are needed to complete
Unformed Scale(4883) is now Unformed Scale (Unformed Scale), Tier 6 with 0 techs allowed. It is described as
Unformed Scale now requires Epic Scale Core
Unformed Scale now requires 1 to 1 Epic Scale Core, using Scalecraft at 1150 to 1325. 1 units are needed to complete
Unformed Scale now requires Ithilium Bar
Unformed Scale now requires 10 to 10 Ithilium Bar, using Scalecraft at 1150 to 1325. 1 units are needed to complete
Armor Frame(4884) is now Armor Frame (Armor Frame), Tier 6 with 0 techs allowed. It is described as
Armor Frame now requires Epic Armor Core
Armor Frame now requires 1 to 1 Epic Armor Core, using Woodworking at 1150 to 1375. 1 units are needed to complete
Armor Frame now requires Velanthis Wood Strip
Armor Frame now requires 10 to 10 Velanthis Wood Strip, using Woodworking at 1150 to 1375. 1 units are needed to complete
Wooden Component now has the bulk attribute
Armor Frame's attribute bulk is now
Wooden Component is now Wooden Component with the icon icon_formula_c_backpack_01_11.png and Batch Quantity of 1
Bow Limb(4885) is now Bow Limb (Bow Limb), Tier 6 with 0 techs allowed. It is described as
Bow Limb now requires Epic Weapon Core
Bow Limb now requires 1 to 1 Epic Weapon Core, using Woodworking at 1150 to 1375. 1 units are needed to complete
Bow Limb now requires Velanthis Wood Strip
Bow Limb now requires 10 to 10 Velanthis Wood Strip, using Woodworking at 1150 to 1375. 1 units are needed to complete
Staff Limb(4886) is now Staff Limb (Staff Limb), Tier 6 with 0 techs allowed. It is described as
Staff Limb now requires Epic Weapon Core
Staff Limb now requires 1 to 1 Epic Weapon Core, using Woodworking at 1150 to 1375. 1 units are needed to complete
Staff Limb now requires Velanthis Wood Strip
Staff Limb now requires 10 to 10 Velanthis Wood Strip, using Woodworking at 1150 to 1375. 1 units are needed to complete
Weapon Handle(4887) is now Weapon Handle (Weapon Handle), Tier 6 with 0 techs allowed. It is described as
Weapon Handle now requires Epic Weapon Core
Weapon Handle now requires 1 to 1 Epic Weapon Core, using Woodworking at 1150 to 1375. 1 units are needed to complete
Weapon Handle now requires Velanthis Wood Strip
Weapon Handle now requires 10 to 10 Velanthis Wood Strip, using Woodworking at 1150 to 1375. 1 units are needed to complete
Wood Shaft(4888) is now Wood Shaft (Wood Shaft), Tier 6 with 0 techs allowed. It is described as
Wood Shaft now requires Epic Weapon Core
Wood Shaft now requires 1 to 1 Epic Weapon Core, using Woodworking at 1150 to 1375. 1 units are needed to complete
Wood Shaft now requires Velanthis Wood Strip
Wood Shaft now requires 10 to 10 Velanthis Wood Strip, using Woodworking at 1150 to 1375. 1 units are needed to complete
Reklar's Sash of Fury no longer requires Reklar's Sash of Fury (Piece 1 of 4)
Reklar's Sash of Fury no longer requires Reklar's Sash of Fury (Piece 2 of 4)
Reklar's Sash of Fury no longer requires Reklar's Sash of Fury (Piece 3 of 4)
Reklar's Sash of Fury no longer requires Reklar's Sash of Fury (Piece 4 of 4)
Reklar's Sash of Fury no longer requires Reklar's Sash of Fury (Piece 1 of 4)
Reklar's Sash of Fury no longer requires Reklar's Sash of Fury (Piece 2 of 4)
Reklar's Sash of Fury no longer requires Reklar's Sash of Fury (Piece 3 of 4)
Reklar's Sash of Fury no longer requires Reklar's Sash of Fury (Piece 4 of 4)
Plague Essence has been added to the list of components
Reklar's Sash of Fury now requires Plague Essence
Reklar's Sash of Fury now requires 1 to 1 Plague Essence, using Tailoring at 1200 to 1200. 1 units are needed to complete
Reklar's Sash of Fury now requires Metal Clasp
Reklar's Sash of Fury now requires 1 to 1 Metal Clasp, using Tailoring at 1200 to 1200. 1 units are needed to complete
Reklar's Sash of Fury now requires Fine Thread
Reklar's Sash of Fury now requires 1 to 1 Fine Thread, using Tailoring at 1200 to 1200. 1 units are needed to complete
Reklar's Sash of Fury now requires Leather Wrapping
Reklar's Sash of Fury now requires 1 to 1 Leather Wrapping, using Tailoring at 1200 to 1200. 1 units are needed to complete
Reklar's Tower Shield no longer requires Reklar's Tower Shield (Piece 1 of 4)
Reklar's Tower Shield no longer requires Reklar's Tower Shield (Piece 2 of 4)
Reklar's Tower Shield no longer requires Reklar's Tower Shield (Piece 3 of 4)
Reklar's Tower Shield's attribute damagemodifier is now
Reklar's Tower Shield no longer has the hoardValue attribute
Reklar's Tower Shield now requires Plague Essence
Reklar's Tower Shield now requires 1 to 1 Plague Essence, using Armorcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Tower Shield now requires Armor Plate
Reklar's Tower Shield now requires 1 to 1 Armor Plate, using Armorcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Tower Shield now requires Leather Wrapping
Reklar's Tower Shield now requires 1 to 1 Leather Wrapping, using Armorcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Sash of Fury no longer has the hoardValue attribute
Valkor's Blood Talon's attribute statBonus is now
Valkor's Blood Talon's attribute statBonus is now
Valkor's Blood Talon no longer requires Valkor's Blood Talon (Piece 1 of 5)
Valkor's Blood Talon no longer requires Valkor's Blood Talon (Piece 2 of 5)
Valkor's Blood Talon no longer requires Valkor's Blood Talon (Piece 4 of 5)
Valkor's Blood Talon no longer requires Valkor's Blood Talon (Piece 3 of 5)
Valkor's Blood Talon no longer requires Valkor's Blood Talon (Piece 5 of 5)
Valkor's Blood Talon now requires Unformed Scale
Valkor's Blood Talon now requires 1 to 1 Unformed Scale, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Valkor's Blood Talon now requires Scale Anchor
Valkor's Blood Talon now requires 1 to 1 Scale Anchor, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Valkor's Blood Talon now requires Scale Sharpener
Valkor's Blood Talon now requires 1 to 1 Scale Sharpener, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Valkor's Blood Talon now requires Blood Essence
Valkor's Blood Talon now requires 1 to 1 Blood Essence, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Demons Essence has been added to the list of components
Demon's Claw(4889) is now Demon's Claw (), Tier 6 with 0 techs allowed. It is described as "Proud stands the hero, in shining mithril coat of plate. He stands, he falls, his bastion sundered, and no weapon did the Mighty One need." - The Third Vision of Theralisha -
Demon's Claw now requires Unformed Scale
Demon's Claw now requires 1 to 1 Unformed Scale, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Demon's Claw now requires Scale Anchor
Demon's Claw now requires 1 to 1 Scale Anchor, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Demon's Claw now requires Scale Sharpener
Demon's Claw now requires 1 to 1 Scale Sharpener, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Demon's Claw now requires Demons Essence
Demon's Claw now requires 1 to 1 Demons Essence, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Component name changed from Demons Essence to Demon Essence (1741)
Demon's Claw is now Demon's Claw with the icon icon_formula_ds_04_05_11.png and Batch Quantity of 1
Blood Talon is now Blood Talon with the icon icon_formula_ds_04_05_11.png and Batch Quantity of 1
Demon's Claw now has the area attribute
Demon's Claw's attribute area is now
Demon's Claw now has the bulk attribute
Demon's Claw's attribute bulk is now
Demon's Claw now has the damage attribute
Demon's Claw's attribute damage is now
Blood Talon now has the damageType attribute
Valkor's Blood Talon's attribute damageType is now
Demon's Claw now has the damageType attribute
Demon's Claw's attribute damageType is now
Demon's Claw now has the delay attribute
Demon's Claw's attribute delay is now
Demon's Claw now has the range attribute
Demon's Claw's attribute range is now
Blood Talon now has the range attribute
Valkor's Blood Talon's attribute range is now
Blood Talon now has the statBonus attribute
Valkor's Blood Talon's attribute statBonus is now
Demon's Claw now has the effect attribute
Demon's Claw's attribute effect is now
Demon's Claw now has the effectchance attribute
Demon's Claw's attribute effectchance is now
Demon's Claw now has the effectDescription attribute
Demon's Claw's attribute effectDescription is now
Demon's Claw now has the effectduration attribute
Demon's Claw's attribute effectduration is now
Demon's Claw now has the equipSlot attribute
Demon's Claw's attribute equipSlot is now
Demon's Claw now has the reqAdvSchool attribute
Demon's Claw's attribute reqAdvSchool is now
Demon's Claw now has the reqAdvSkill attribute
Demon's Claw's attribute reqAdvSkill is now
Demon's Claw now has the reqCurrentAdvLevel attribute
Demon's Claw's attribute reqCurrentAdvLevel is now
Demon's Claw now has the skill attribute
Demon's Claw's attribute skill is now
Demon's Claw now has the statBonus attribute
Demon's Claw's attribute statBonus is now
Demon's Claw now has the statBonus attribute
Demon's Claw's attribute statBonus is now
Blood Talon now has the statBonus attribute
Blood Talon no longer has the statBonus attribute
Blood Talon now has the statBonus attribute
Valkor's Blood Talon's attribute statBonus is now
Demon's Claw now has the statBonus attribute
Demon's Claw's attribute statBonus is now
Reklar's Sash of Fury now has the statBonus attribute
Reklar's Sash of Fury's attribute statBonus is now
Reklar's Tower Shield now has the statBonus attribute
Reklar's Tower Shield's attribute statBonus is now
Myloc Essence has been added to the list of components
Blood of the Myloc Queen(4890) is now Blood of the Myloc Queen (), Tier 6 with 0 techs allowed. It is described as The unpurified blood of a myloc queen, when consumed, will give you strength and dexterity of the myloc queen herself for a short time.
Blood of the Myloc Queen now requires Metal Clasp
Blood of the Myloc Queen now requires 1 to 1 Metal Clasp, using Alchemy at 1200 to 1200. 1 units are needed to complete
Blood of the Myloc Queen now requires Fine Thread
Blood of the Myloc Queen now requires 1 to 1 Fine Thread, using Alchemy at 1200 to 1200. 1 units are needed to complete
Blood of the Myloc Queen now requires Taravist Vial
Blood of the Myloc Queen now requires 1 to 1 Taravist Vial, using Alchemy at 1200 to 1200. 1 units are needed to complete
Blood of the Myloc Queen now requires Myloc Essence
Blood of the Myloc Queen now requires 1 to 1 Myloc Essence, using Alchemy at 1200 to 1200. 1 units are needed to complete
Blood of the Myloc Queen now requires Water
Blood of the Myloc Queen now requires 1 to 1 Water, using Alchemy at 1200 to 1200. 1 units are needed to complete
The Queen's Blood is now The Queen's Blood with the icon icon_formula_j_04_01_11.png and Batch Quantity of 2
The Queen's Blood now has the bulk attribute
Blood of the Myloc Queen's attribute bulk is now
The Queen's Blood now has the delay attribute
Blood of the Myloc Queen's attribute delay is now
The Queen's Blood now has the range attribute
Blood of the Myloc Queen's attribute range is now
The Queen's Blood now has the recycle attribute
Blood of the Myloc Queen's attribute recycle is now
The Queen's Blood now has the effect attribute
Blood of the Myloc Queen's attribute effect is now
The Queen's Blood now has the reqCurrentAdvLevel attribute
Blood of the Myloc Queen's attribute reqCurrentAdvLevel is now
The Queen's Blood now has the effectduration attribute
Blood of the Myloc Queen's attribute effectduration is now
The Queen's Blood now has the statBonus attribute
Blood of the Myloc Queen's attribute statBonus is now
The Queen's Blood now has the statBonus attribute
Blood of the Myloc Queen's attribute statBonus is now
The Queen's Blood now has the statBonus attribute
Blood of the Myloc Queen's attribute statBonus is now
The Queen's Blood now has the statBonus attribute
Blood of the Myloc Queen's attribute statBonus is now
The Queen's Blood now has the effectstatBonus attribute
Blood of the Myloc Queen's attribute effectstatBonus is now
The Queen's Blood now has the effectstatBonus attribute
Blood of the Myloc Queen's attribute effectstatBonus is now
The Queen's Blood now has the effectstatBonus attribute
Blood of the Myloc Queen's attribute effectstatBonus is now
The Queen's Blood now has the effectstatBonus attribute
Blood of the Myloc Queen's attribute effectstatBonus is now
The Queen's Blood no longer has the statBonus attribute
Lycanthropy Ward Salve no longer requires Werewolf Heart
Lycanthropy Ward Salve no longer requires Werewolf Hide
Lycanthropy Ward Salve no longer requires Glowing Cognitive Suspension
Lycanthropy Ward Salve no longer requires Glass Vial
Anti-Lycanthropy Salve no longer has the bulk attribute
Anti-Lycanthropy Salve no longer has the delay attribute
Anti-Lycanthropy Salve no longer has the effect attribute
Anti-Lycanthropy Salve no longer has the equipSlot attribute
Anti-Lycanthropy Salve no longer has the hoardValue attribute
Anti-Lycanthropy Salve no longer has the range attribute
Anti-Lycanthropy Salve no longer has the recycle attribute
Reklar's Tail Scale no longer has the hoardValue attribute
Reklar's Tail Scale's attribute statBonus is now
Reklar's Tail Scale now has the statBonus attribute
Reklar's Tail Scale's attribute statBonus is now
Reklar's Tail Scale no longer has the damagemodifier attribute
Reklar's Tail Scale now has the damagemodifier attribute
Reklar's Tail Scale's attribute damagemodifier is now
Reklar's Tail Scale now has the reqAdvSchool attribute
Reklar's Tail Scale's attribute reqAdvSchool is now
Reklar's Tail Scale no longer requires Reklar's Tail Scale (Piece 1 of 4)
Reklar's Tail Scale no longer requires Reklar's Tail Scale (Piece 2 of 4)
Reklar's Tail Scale no longer requires Reklar's Tail Scale (Piece 3 of 4)
Reklar's Tail Scale no longer requires Reklar's Tail Scale (Piece 4 of 4)
Reklar's Tail Scale now requires Unformed Scale
Reklar's Tail Scale now requires 1 to 1 Unformed Scale, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Reklar's Tail Scale now requires Scale Hardener
Reklar's Tail Scale now requires 1 to 1 Scale Hardener, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Reklar's Tail Scale now requires Scale Anchor
Reklar's Tail Scale now requires 1 to 1 Scale Anchor, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Reklar's Tail Scale now requires Plague Essence
Reklar's Tail Scale now requires 1 to 1 Plague Essence, using Scalecraft at 1200 to 1200. 1 units are needed to complete
Mental Bane(4891) is now Mental Bane (), Tier 6 with 0 techs allowed. It is described as
Mental Bane now requires Metal Clasp
Mental Bane now requires 1 to 1 Metal Clasp, using Alchemy at 1200 to 1200. 1 units are needed to complete
Mental Bane now requires Fine Thread
Mental Bane now requires 1 to 1 Fine Thread, using Alchemy at 1200 to 1200. 1 units are needed to complete
Mental Bane now requires Taravist Powder
Mental Bane now requires 1 to 1 Taravist Powder, using Alchemy at 1200 to 1200. 1 units are needed to complete
Mental Bane now requires Myloc Essence
Mental Bane now requires 1 to 1 Myloc Essence, using Alchemy at 1200 to 1200. 1 units are needed to complete
Mental Bane(4891) is now Epic Spell Technique: Mental Bane (), Tier 6 with 0 techs allowed. It is described as
Mental Bane is now Mental Bane with the icon icon_formula_j_04_04_11.png and Batch Quantity of 1
Hunter's Retribution no longer has the hoardValue attribute
Mental Bane now has the bulk attribute
Epic Spell Technique: Mental Bane's attribute bulk is now
Mental Bane now has the description attribute
Epic Spell Technique: Mental Bane's attribute description is now
Epic Spell Technique: Mental Bane(4891) is now Epic Spell Technique: Mental Bane (), Tier 6 with 0 techs allowed. It is described as Specially prepared by Gaileach the Sorceress, this technique uses the power of Sorcery (and of the mind) to aid in spell attacks. Simply drag it onto your favorite spell (before scribing it!)
Epic Spell Technique: Mental Bane's attribute description is now
Mental Bane now has the statBonus attribute
Mental Bane no longer has the statBonus attribute
Mental Bane now has the effect attribute
Epic Spell Technique: Mental Bane's attribute effect is now
Mental Bane now has the effectchance attribute
Epic Spell Technique: Mental Bane's attribute effectchance is now
Mental Bane now has the effectstatBonus attribute
Epic Spell Technique: Mental Bane's attribute effectstatBonus is now
Mental Bane no longer has the description attribute
Mental Bane now has the statBonus attribute
Epic Spell Technique: Mental Bane's attribute statBonus is now
Mental Bane now has the effectduration attribute
Epic Spell Technique: Mental Bane's attribute effectduration is now
Mental Bane now has the effectConvertDamage attribute
Epic Spell Technique: Mental Bane's attribute effectConvertDamage is now
Epic Spell Technique: Mental Bane's attribute effectstatBonus is now
Blood Sword now has the damageType attribute
Valkor's Blood Sword's attribute damageType is now
Valkor's Blood Sword(1622) is now Valkor's Blood Sword (), Tier 6 with 0 techs allowed. It is described as “Born out of the darkness of misery and torture, it brings weakness and despair. Death is a welcomed release from its grip.” - Altorn the Paladin -
Valkor's Blood Sword no longer requires Valkor's Blood Sword (Piece 1 of 5)
Valkor's Blood Sword no longer requires Valkor's Blood Sword (Piece 2 of 5)
Valkor's Blood Sword no longer requires Valkor's Blood Sword (Piece 3 of 5)
Valkor's Blood Sword no longer requires Valkor's Blood Sword (Piece 4 of 5)
Valkor's Blood Sword no longer requires Valkor's Blood Sword (Piece 5 of 5)
Valkor's Blood Sword now requires Leather Wrapping
Valkor's Blood Sword now requires 1 to 1 Leather Wrapping, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Valkor's Blood Sword now requires Sword Pommel
Valkor's Blood Sword now requires 1 to 1 Sword Pommel, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Valkor's Blood Sword now requires Sword Blade
Valkor's Blood Sword now requires 1 to 1 Sword Blade, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Valkor's Blood Sword now requires Blood Essence
Valkor's Blood Sword now requires 1 to 1 Blood Essence, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Blood Sword now has the statBonus attribute
Valkor's Blood Sword's attribute statBonus is now
BloodThorn Bow no longer has the hoardValue attribute
BloodThorn Bow now has the statBonus attribute
Bloodthorn Bow's attribute statBonus is now
Bloodthorn Bow(1624) is now Bloodthorn Bow (), Tier 6 with 0 techs allowed. It is described as “No one is beyond my grasp… Weakness is my legacy, blood is my fuel. You cannot escape.” - Valkor the Impaler -
Bloodthorn Bow no longer requires Bloodthorn Bow (Piece 1 of 5)
Bloodthorn Bow no longer requires Bloodthorn Bow (Piece 2 of 5)
Bloodthorn Bow no longer requires Bloodthorn Bow (Piece 3 of 5)
Bloodthorn Bow no longer requires Bloodthorn Bow (Piece 4 of 5)
Bloodthorn Bow no longer requires Bloodthorn Bow (Piece 5 of 5)
Bloodthorn Bow now requires Bow String
Bloodthorn Bow now requires 1 to 1 Bow String, using Fletching at 1200 to 1200. 1 units are needed to complete
Bloodthorn Bow now requires Bow Limb
Bloodthorn Bow now requires 1 to 1 Bow Limb, using Fletching at 1200 to 1200. 1 units are needed to complete
Bloodthorn Bow now requires Leather Wrapping
Bloodthorn Bow now requires 1 to 1 Leather Wrapping, using Fletching at 1200 to 1200. 1 units are needed to complete
Bloodthorn Bow now requires Blood Essence
Bloodthorn Bow now requires 1 to 1 Blood Essence, using Fletching at 1200 to 1200. 1 units are needed to complete
Bloodthorn Staff(1625) is now Bloodthorn Staff (), Tier 6 with 0 techs allowed. It is described as “As he gripped the staff, the thorns rent his flesh, and his blood rained upon the earth. They were but drops, compared to the ocean in his wake” - Omens of the Blood Harvest -
Bloodthorn Staff no longer requires Bloodthorn Staff (Piece 1 of 5)
Bloodthorn Staff no longer requires Bloodthorn Staff (Piece 2 of 5)
Bloodthorn Staff no longer requires Bloodthorn Staff (Piece 3 of 5)
Bloodthorn Staff no longer requires Bloodthorn Staff (Piece 4 of 5)
Bloodthorn Staff no longer requires Bloodthorn Staff (Piece 5 of 5)
Crystal Headpiece has been added to the list of components
Bloodthorn Staff now requires Crystal Headpiece
Bloodthorn Staff now requires 1 to 1 Crystal Headpiece, using Fletching at 1200 to 1200. 1 units are needed to complete
Bloodthorn Staff now requires Staff Limb
Bloodthorn Staff now requires 1 to 1 Staff Limb, using Fletching at 1200 to 1200. 1 units are needed to complete
Bloodthorn Staff now requires Leather Wrapping
Bloodthorn Staff now requires 1 to 1 Leather Wrapping, using Fletching at 1200 to 1200. 1 units are needed to complete
Bloodthorn Staff now requires Blood Essence
Bloodthorn Staff now requires 1 to 1 Blood Essence, using Fletching at 1200 to 1200. 1 units are needed to complete
Bloodthorn Staff's attribute effectDescription is now
Bloodthorn Staff's attribute effecttakeDamage is now
BloodThorn Staff now has the effectstatBonus attribute
Bloodthorn Staff's attribute effectstatBonus is now
BloodThorn Staff now has the statBonus attribute
Bloodthorn Staff's attribute statBonus is now
Chaos Chakram now has the statBonus attribute
Reklar's Chaos Chakram's attribute statBonus is now
Chaos Chakram now has the statBonus attribute
Reklar's Chaos Chakram's attribute statBonus is now
Reklar's Chaos Chakram no longer requires Reklar's Chaos Chakram (Piece 1 of 6)
Reklar's Chaos Chakram no longer requires Reklar's Chaos Chakram (Piece 2 of 6)
Reklar's Chaos Chakram no longer requires Reklar's Chaos Chakram (Piece 3 of 6)
Reklar's Chaos Chakram no longer requires Reklar's Chaos Chakram (Piece 4 of 6)
Reklar's Chaos Chakram no longer requires Reklar's Chaos Chakram (Piece 5 of 6)
Reklar's Chaos Chakram no longer requires Reklar's Chaos Chakram (Piece 6 of 6)
Reklar's Chaos Chakram now requires Blade Sharpener
Reklar's Chaos Chakram now requires 1 to 1 Blade Sharpener, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Chaos Chakram now requires Exotic Blade
Reklar's Chaos Chakram now requires 1 to 1 Exotic Blade, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Chaos Chakram now requires Leather Wrapping
Reklar's Chaos Chakram now requires 1 to 1 Leather Wrapping, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Chaos Chakram now requires Plague Essence
Reklar's Chaos Chakram now requires 1 to 1 Plague Essence, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Cursed Cudgel no longer has the hoardValue attribute
Reklar's Cursed Cudgel no longer has the damagemodifier attribute
Reklar's Cursed Cudgel now has the statBonus attribute
Reklar's Cursed Cudgel of Power's attribute statBonus is now
Reklar's Cursed Cudgel of Power no longer requires Reklar's Cursed Cudgel of Power (Piece 1 of 6)
Reklar's Cursed Cudgel of Power no longer requires Reklar's Cursed Cudgel of Power (Piece 2 of 6)
Reklar's Cursed Cudgel of Power no longer requires Reklar's Cursed Cudgel of Power (Piece 3 of 6)
Reklar's Cursed Cudgel of Power no longer requires Reklar's Cursed Cudgel of Power (Piece 4 of 6)
Reklar's Cursed Cudgel of Power no longer requires Reklar's Cursed Cudgel of Power (Piece 5 of 6)
Reklar's Cursed Cudgel of Power no longer requires Reklar's Cursed Cudgel of Power (Piece 6 of 6)
Reklar's Cursed Cudgel of Power now requires Weapon Handle
Reklar's Cursed Cudgel of Power now requires 1 to 1 Weapon Handle, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Cursed Cudgel of Power now requires Mace Crown
Reklar's Cursed Cudgel of Power now requires 1 to 1 Mace Crown, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Cursed Cudgel of Power now requires Leather Wrapping
Reklar's Cursed Cudgel of Power now requires 1 to 1 Leather Wrapping, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Reklar's Cursed Cudgel of Power now requires Plague Essence
Reklar's Cursed Cudgel of Power now requires 1 to 1 Plague Essence, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Fist Maul(4892) is now Demon's Fist Maul (), Tier 6 with 0 techs allowed. It is described as "Then raised he his maul, and did strike down upon them with great anger and furious vengeance, so that the land shook, and the sky became as night, and the rivers of the land ran red with the blood of the slain." - The Third Vision of Theralisha -
Demon's Fist Maul now requires Maul Head
Demon's Fist Maul now requires 1 to 1 Maul Head, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Fist Maul now requires Weapon Handle
Demon's Fist Maul now requires 1 to 1 Weapon Handle, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Fist Maul now requires Leather Wrapping
Demon's Fist Maul now requires 1 to 1 Leather Wrapping, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Fist Maul now requires Demon Essence
Demon's Fist Maul now requires 1 to 1 Demon Essence, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Fist Maul is now Demon's Fist Maul with the icon icon_formula_j_04_04_11.png and Batch Quantity of 1
Demon's Fist Maul now has the bulk attribute
Demon's Fist Maul's attribute bulk is now
Demon's Fist Maul now has the damage attribute
Demon's Fist Maul's attribute damage is now
Demon's Fist Maul now has the damageType attribute
Demon's Fist Maul's attribute damageType is now
Demon's Fist Maul now has the delay attribute
Demon's Fist Maul's attribute delay is now
Demon's Fist Maul now has the effect attribute
Demon's Fist Maul's attribute effect is now
Demon's Fist Maul now has the effectchance attribute
Demon's Fist Maul's attribute effectchance is now
Demon's Fist Maul now has the effectduration attribute
Demon's Fist Maul's attribute effectduration is now
Demon's Fist Maul now has the effectDescription attribute
Demon's Fist Maul's attribute effectDescription is now
Demon's Fist Maul now has the effect attribute
Demon's Fist Maul's attribute effect is now
Demon's Fist Maul now has the effectDuration attribute
Demon's Fist Maul's attribute effectDuration is now
Demon's Fist Maul now has the effectStatBonus attribute
Demon's Fist Maul's attribute effectStatBonus is now
Demon's Fist Maul now has the effectStatBonus attribute
Demon's Fist Maul's attribute effectStatBonus is now
Demon's Fist Maul now has the effectStatBonus attribute
Demon's Fist Maul's attribute effectStatBonus is now
Demon's Fist Maul's attribute effect is now
Demon's Fist Maul's attribute effect is now
Blood Sword now has the range attribute
Valkor's Blood Sword's attribute range is now
Demon's Fist Maul now has the range attribute
Demon's Fist Maul's attribute range is now
Demon's Fist Maul now has the statBonus attribute
Demon's Fist Maul's attribute statBonus is now
Demon's Fist Maul now has the statBonus attribute
Demon's Fist Maul's attribute statBonus is now
Demon's Fist Maul now has the statBonus attribute
Demon's Fist Maul's attribute statBonus is now
Demon's Fist Maul now has the reqAdvSkill attribute
Demon's Fist Maul's attribute reqAdvSkill is now
Demon's Fist Maul now has the reqCurrentAdvLevel attribute
Demon's Fist Maul's attribute reqCurrentAdvLevel is now
Blood Sword now has the reqAdvSchool attribute
Valkor's Blood Sword's attribute reqAdvSchool is now
Demon's Fist Maul's attribute effect is now
Demon's Fist Maul's attribute effect is now
Demon's Blood Battle-Axe(4893) is now Demon's Blood Battle-Axe (), Tier 6 with 0 techs allowed. It is described as "A fearsome thirst for blood hath his axe. The taste of flesh satisfies it not; therefore it calls forth and drinks the sweet vitae of those who dare oppose him." - The Second Vision of Theralisha -
Demon's Blood Battle-Axe now requires Axe Blade
Demon's Blood Battle-Axe now requires 1 to 1 Axe Blade, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Blood Battle-Axe now requires Weapon Handle
Demon's Blood Battle-Axe now requires 1 to 1 Weapon Handle, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Blood Battle-Axe now requires Leather Wrapping
Demon's Blood Battle-Axe now requires 1 to 1 Leather Wrapping, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Blood Battle-Axe now requires Demon Essence
Demon's Blood Battle-Axe now requires 1 to 1 Demon Essence, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demon's Blood Battle-Axe is now Demon's Blood Battle-Axe with the icon icon_formula_j_04_04_11.png and Batch Quantity of 1
Demon's Blood Battle-Axe now has the effect attribute
Demon's Blood Battle-Axe's attribute effect is now
Demon's Blood Battle-Axe now has the effectstatBonus attribute
Demon's Blood Battle-Axe's attribute effectstatBonus is now
Demon's Blood Battle-Axe now has the effecttakeDamage attribute
Demon's Blood Battle-Axe's attribute effecttakeDamage is now
Demon's Blood Battle-Axe now has the effectduration attribute
Demon's Blood Battle-Axe's attribute effectduration is now
Demon's Blood Battle-Axe now has the effectfrequency attribute
Demon's Blood Battle-Axe's attribute effectfrequency is now
Demon's Blood Battle-Axe now has the effectchance attribute
Demon's Blood Battle-Axe's attribute effectchance is now
Demon's Blood Battle-Axe now has the bulk attribute
Demon's Blood Battle-Axe's attribute bulk is now
Demon's Blood Battle-Axe now has the damage attribute
Demon's Blood Battle-Axe's attribute damage is now
Demon's Blood Battle-Axe now has the statBonus attribute
Demon's Blood Battle-Axe's attribute statBonus is now
Demon's Blood Battle-Axe now has the statBonus attribute
Demon's Blood Battle-Axe's attribute statBonus is now
Demon's Blood Battle-Axe now has the range attribute
Demon's Blood Battle-Axe's attribute range is now
Demon's Blood Battle-Axe now has the damageType attribute
Demon's Blood Battle-Axe's attribute damageType is now
Demon's Blood Battle-Axe now has the skill attribute
Demon's Blood Battle-Axe's attribute skill is now
Demon's Fist Maul now has the equipSlot attribute
Demon's Fist Maul's attribute equipSlot is now
Demon's Blood Battle-Axe now has the equipSlot attribute
Demon's Blood Battle-Axe's attribute equipSlot is now
Demon's Blood Battle-Axe now has the reqAdvSchool attribute
Demon's Blood Battle-Axe's attribute reqAdvSchool is now
Demon's Blood Battle-Axe now has the statBonus attribute
Demon's Blood Battle-Axe's attribute statBonus is now
Blood Sword no longer has the reqAdvSchool attribute
Blood Sword now has the reqAdvSchool attribute
Valkor's Blood Sword's attribute reqAdvSchool is now
Demon's Fist Maul now has the reqAdvSchool attribute
Demon's Fist Maul's attribute reqAdvSchool is now
Demon's Blood Battle-Axe now has the reqAdvSkill attribute
Demon's Blood Battle-Axe's attribute reqAdvSkill is now
Demon's Blood Battle-Axe now has the reqCurrentAdvLevel attribute
Demon's Blood Battle-Axe's attribute reqCurrentAdvLevel is now
Demon's Blood Battle-Axe now has the delay attribute
Demon's Blood Battle-Axe's attribute delay is now
Demon's Flurry(4894) is now Demon's Flurry (), Tier 6 with 0 techs allowed. It is described as "Black his bow, like death in the night, and with it he strikes down the innocent with a fierce vengeance..." - The Second Vision of Theralisha -
Demon's Flurry now requires Bow String
Demon's Flurry now requires 1 to 1 Bow String, using Fletching at 1200 to 1200. 1 units are needed to complete
Demon's Flurry now requires Bow Limb
Demon's Flurry now requires 1 to 1 Bow Limb, using Fletching at 1200 to 1200. 1 units are needed to complete
Demon's Flurry now requires Leather Wrapping
Demon's Flurry now requires 1 to 1 Leather Wrapping, using Fletching at 1200 to 1200. 1 units are needed to complete
Demon's Flurry now requires Demon Essence
Demon's Flurry now requires 1 to 1 Demon Essence, using Fletching at 1200 to 1200. 1 units are needed to complete
Demon's Flurry is now Demon's Flurry with the icon icon_formula_j_04_04_11.png and Batch Quantity of 1
Demon's Flurry now has the bulk attribute
Demon's Flurry's attribute bulk is now
Demon's Flurry now has the damage attribute
Demon's Flurry's attribute damage is now
Bloodthorn Bow's attribute damageType is now
Demon's Flurry now has the damageType attribute
Demon's Flurry's attribute damageType is now
Demon's Flurry now has the delay attribute
Demon's Flurry's attribute delay is now
Demon's Flurry now has the effect attribute
Demon's Flurry's attribute effect is now
Demon's Flurry now has the effectDescription attribute
Demon's Flurry's attribute effectDescription is now
Demon's Flurry now has the effectchance attribute
Demon's Flurry's attribute effectchance is now
Demon's Flurry now has the effectduration attribute
Demon's Flurry's attribute effectduration is now
Demon's Flurry now has the effectstatBonus attribute
Demon's Flurry's attribute effectstatBonus is now
Demon's Flurry now has the effectstatBonus attribute
Demon's Flurry's attribute effectstatBonus is now
Demon's Flurry now has the effectstatBonus attribute
Demon's Flurry's attribute effectstatBonus is now
Demon's Flurry now has the equipSlot attribute
Demon's Flurry's attribute equipSlot is now
Demon's Flurry now has the range attribute
Demon's Flurry's attribute range is now
Demon's Flurry now has the reqAdvSchool attribute
Demon's Flurry's attribute reqAdvSchool is now
Demon's Flurry now has the reqAdvSkill attribute
Demon's Flurry's attribute reqAdvSkill is now
Demon's Flurry now has the reqCurrentAdvLevel attribute
Demon's Flurry's attribute reqCurrentAdvLevel is now
Demon's Flurry now has the statBonus attribute
Demon's Flurry's attribute statBonus is now
Demon's Flurry now has the statBonus attribute
Demon's Flurry's attribute statBonus is now
Demonbane Spike(4895) is now Demonbane Spike (), Tier 6 with 0 techs allowed. It is described as "Like black lightning is his spear when it strikes, the bane of all life, and the very stones shall bleed when its shadow falls upon them." - The First Vision of Theralisha -
Demonbane Spike now requires Wood Shaft
Demonbane Spike now requires 1 to 1 Wood Shaft, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demonbane Spike now requires Spear Blade
Demonbane Spike now requires 1 to 1 Spear Blade, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demonbane Spike now requires Leather Wrapping
Demonbane Spike now requires 1 to 1 Leather Wrapping, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demonbane Spike now requires Demon Essence
Demonbane Spike now requires 1 to 1 Demon Essence, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demonbane Spike is now Demonbane Spike with the icon icon_formula_ds_04_05_11.png and Batch Quantity of 1
Demonbane Spike now has the bulk attribute
Demonbane Spike's attribute bulk is now
Demonbane Spike now has the damage attribute
Demonbane Spike's attribute damage is now
Demonbane Spike now has the damageType attribute
Demonbane Spike's attribute damageType is now
Demonbane Spike now has the delay attribute
Demonbane Spike's attribute delay is now
Demonbane Spike now has the effect attribute
Demonbane Spike's attribute effect is now
Demonbane Spike now has the effectDescription attribute
Demonbane Spike's attribute effectDescription is now
Demonbane Spike now has the maxRemovals attribute
Demonbane Spike's attribute maxRemovals is now
Demonbane Spike now has the dispelQuality attribute
Demonbane Spike's attribute dispelQuality is now
Demonbane Spike now has the effectchance attribute
Demonbane Spike's attribute effectchance is now
Demonbane Spike now has the effectduration attribute
Demonbane Spike's attribute effectduration is now
Demonbane Spike now has the effectstatBonus attribute
Demonbane Spike's attribute effectstatBonus is now
Demonbane Spike now has the effectstatBonus attribute
Demonbane Spike's attribute effectstatBonus is now
Demonbane Spike now has the equipSlot attribute
Demonbane Spike's attribute equipSlot is now
Demonbane Spike now has the range attribute
Demonbane Spike's attribute range is now
Demonbane Spike now has the reqAdvSchool attribute
Demonbane Spike's attribute reqAdvSchool is now
Demonbane Spike now has the reqAdvSkill attribute
Demonbane Spike's attribute reqAdvSkill is now
Demonbane Spike now has the reqCurrentAdvLevel attribute
Demonbane Spike's attribute reqCurrentAdvLevel is now
Demonbane Spike now has the skill attribute
Demonbane Spike's attribute skill is now
Demonbane Spike now has the statBonus attribute
Demonbane Spike's attribute statBonus is now
Demonbane Spike now has the statBonus attribute
Demonbane Spike's attribute statBonus is now
Demonbane Spike now has the statBonus attribute
Demonbane Spike's attribute statBonus is now
Demonbane Spike now has the effectstatBonus attribute
Demonbane Spike's attribute effectstatBonus is now
Demonbane Spike now has the effectstatBonus attribute
Demonbane Spike's attribute effectstatBonus is now
Demonbane Spike no longer has the maxRemovals attribute
Demonbane Spike no longer has the dispelQuality attribute
Demongii(4896) is now Demongii (), Tier 6 with 0 techs allowed. It is described as "He sunk his blade deep in the heart of the Hero, who wept, knowing Death was upon him. 'Fear not,' whispered the blade to the Hero, "for your life will make my Master whole, and strengthen him in his work." - The Third Vision of Theralisha -
Demongii now requires Leather Wrapping
Demongii now requires 1 to 1 Leather Wrapping, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demongii now requires Sword Pommel
Demongii now requires 1 to 1 Sword Pommel, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demongii now requires Sword Blade
Demongii now requires 1 to 1 Sword Blade, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demongii now requires Demon Essence
Demongii now requires 1 to 1 Demon Essence, using Weaponcraft at 1200 to 1200. 1 units are needed to complete
Demongii is now Demongii with the icon icon_formula_j_04_04_11.png and Batch Quantity of 1
Demongii now has the bulk attribute
Demongii's attribute bulk is now
Demongii now has the damage attribute
Demongii's attribute damage is now
Demongii now has the damageType attribute
Demongii's attribute damageType is now
Demongii now has the delay attribute
Demongii's attribute delay is now
Demongii now has the range attribute
Demongii's attribute range is now
Demongii now has the equipSlot attribute
Demongii's attribute equipSlot is now
Demongii now has the reqAdvSchool attribute
Demongii's attribute reqAdvSchool is now
Demongii now has the reqAdvSkill attribute
Demongii's attribute reqAdvSkill is now
Demongii now has the reqCurrentAdvLevel attribute
Demongii's attribute reqCurrentAdvLevel is now
Demongii now has the skill attribute
Demongii's attribute skill is now
Demongii now has the statBonus attribute
Demongii's attribute statBonus is now
Demongii now has the statBonus attribute
Demongii's attribute statBonus is now
Demongii now has the statBonus attribute
Demongii's attribute statBonus is now
Demonskin Staff(4897) is now Demonskin Staff (), Tier 6 with 0 techs allowed. It is described as "Sword and axe, spear and arrow, all were arrayed against him, yet were all turned aside and broken by his staff. To the left and right it struck, and its name was Vexation, for so it was to the forces of Light..." - The Fourth Vision of Theralisha -
Demonskin Staff now requires Crystal Headpiece
Demonskin Staff now requires 1 to 1 Crystal Headpiece, using Fletching at 1200 to 1200. 1 units are needed to complete
Demonskin Staff now requires Staff Limb
Demonskin Staff now requires 1 to 1 Staff Limb, using Fletching at 1200 to 1200. 1 units are needed to complete
Demonskin Staff now requires Leather Wrapping
Demonskin Staff now requires 1 to 1 Leather Wrapping, using Fletching at 1200 to 1200. 1 units are needed to complete
Demonskin Staff now requires Demon Essence
Demonskin Staff now requires 1 to 1 Demon Essence, using Fletching at 1200 to 1200. 1 units are needed to complete
Demonskin Staff is now Demonskin Staff with the icon icon_formula_ds_04_05_11.png and Batch Quantity of 1
Demonskin Staff now has the bulk attribute
Demonskin Staff's attribute bulk is now
Demonskin Staff now has the damage attribute
Demonskin Staff's attribute damage is now
Demonskin Staff now has the damageType attribute
Demonskin Staff's attribute damageType is now
Demonskin Staff now has the delay attribute
Demonskin Staff's attribute delay is now
Demonskin Staff now has the equipSlot attribute
Demonskin Staff's attribute equipSlot is now
Demonskin Staff now has the range attribute
Demonskin Staff's attribute range is now
Demonskin Staff now has the reqAdvSchool attribute
Demonskin Staff's attribute reqAdvSchool is now
Demonskin Staff now has the reqAdvSkill attribute
Demonskin Staff's attribute reqAdvSkill is now
Demonskin Staff now has the reqCurrentAdvLevel attribute
Demonskin Staff's attribute reqCurrentAdvLevel is now
Demonskin Staff now has the skill attribute
Demonskin Staff's attribute skill is now
Demonskin Staff now has the statBonus attribute
Demonskin Staff's attribute statBonus is now
Demonskin Staff now has the statBonus attribute
Demonskin Staff's attribute statBonus is now
Demonskin Staff now has the statBonus attribute
Demonskin Staff's attribute statBonus is now
Demonskin Staff now has the effect attribute
Demonskin Staff's attribute effect is now
Demonskin Staff now has the effect attribute
Demonskin Staff's attribute effect is now
Demonskin Staff now has the effectchance attribute
Demonskin Staff's attribute effectchance is now
Demonskin Staff now has the effectstatBonus attribute
Demonskin Staff's attribute effectstatBonus is now
Demonskin Staff now has the effectstatBonus attribute
Demonskin Staff's attribute effectstatBonus is now
Demonskin Staff now has the effectduration attribute
Demonskin Staff's attribute effectduration is now
Demonskin Staff's attribute effect is now
Demonskin Staff now has the effectstatBonus attribute
Demonskin Staff's attribute effectstatBonus is now
Demonskin Staff's attribute effectstatBonus is now
Demonskin Staff now has the effectstatBonus attribute
Demonskin Staff no longer has the effectstatBonus attribute
Demonskin Staff now has the effectDescription attribute
Demonskin Staff's attribute effectDescription is now
Demonskin Staff now has the effectstatBonus attribute
Demonskin Staff's attribute effectstatBonus is now
Demonskin Staff now has the effectstatBonus attribute
Demonskin Staff's attribute effectstatBonus is now
Demonskin Staff now has the effectstatBonus attribute
Demonskin Staff's attribute effectstatBonus is now
Tinkering VI() is now Tinkering VI (), Tier 6 with techs allowed. It is described as This technique gives the user the ability to create certain objects with an addtional +48 to the Tinkering trade skill. NOTE: This technique, "Tool: Inventor's Assistant", is a reward from Tinod Gaskettan.
Tinkering VI now requires Radiant Essence Orb
Tinkering VI now requires 4 Radiant Essence Orb
Tinkering VI now requires Colossal Scorpion Tail Stinger
Tinkering VI now requires 3 Colossal Scorpion Tail Stinger
Tinkering VI now requires Travertine Golem Fragment
Tinkering VI now requires 2 Travertine Golem Fragment
Tinkering VI() is now Tinkering VI (), Tier 6 with techs allowed. It is described as This technique gives the user the ability to create certain objects with an addtional +48 to the Tinkering trade skill.
Tinkering VI() is now Tinkering VI (), Tier 6 with techs allowed. It is described as NOTE: This technique, “Tool: Inventor’s Assistant”, is a reward from Tinod Gaskettan. This technique gives the user the ability to create certain objects with an addtional +48 to the Tinkering trade skill.