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SCHOOL ABILITIES DB LAST UPDATED:
July 4, 2024
TOOLTIP IMAGES DB LAST UPDATED:
June 24, 2024
← HISTORY
→ Crafting Schools ←
↓ Basic Schools
Blacksmith (BLK)
Dragon Crafter (DCRA)
Outfitter (OUT)
Scholar (SCH)
↓ Construction Schools
Carpenter (CRP)
Enchanter (ENC)
Fitter (FIT)
Mason (MSN)
Weaver (WVR)
↓ Prestige Schools
Alchemist (ALC)
Armorer (ARM)
Confectioner (CNF)
Dragon Crystalshaper (DCRS)
Dragon Lairshaper (DLSH)
Fletcher (FLT)
Jeweler (JWL)
Spellcrafter (SPL)
Tailor (TLR)
Tinkerer (TNK)
Weaponsmith (WPN)
↓ Resource Schools
Gatherer (GTH)
Miner (MIN)
→ Adventure Schools ←
↓ Basic Schools
Cleric (CLRC)
Dragon Adventurer (DRAG)
Mage (MAGE)
Scout (SCT)
Warrior (WAR)
↓ Hybrid Schools
Druid (DRU)
Monk (MONK)
Spiritist (SPRT)
↓ Prestige Schools
Battle Mage (BTLM)
Berserker (BRSK)
Blood Mage (BLDM)
Chaos Warrior (CHSW)
Conjurer (CONJ)
Crossbowman (CRSB)
Elemental Archer (ELAR)
Flame Disciple (FLMD)
Guardian (GRDN)
Healer (HLR)
Ice Disciple (ICED)
Knight of Creation (KNOC)
Paladin (PLDN)
Ranger (RNGR)
Reaver (RVR)
Shaman (SHMN)
Sorcerer (SORC)
Spearman (SPRM)
Spirit Disciple (SPRD)
Storm Disciple (STMD)
Wizard (WIZ)
Show Notes
What are * Masterable abilities?
To Master an ability you need to level the school to double the level of the actual ability. ie Cleric has Level 2 ability: Instant Heal I. If you train Cleric to level 4, then you 'Master' that ability. Mastering an ability allows you to use/keep that ability forever, while joined in ANY school.
Note:
Only Level 1-50 abilities can
actually
be mastered, since the maximum school level is 100. You can not master level 51+ abilities...
Hover 'Abilities Earned'
Icons
below to view a screenshot of the ability, in tooltip.
Hover 'Abilities Earned'
Names
to view all schools that teach the ability, in tooltip.
(p)
denotes primary skill for crafting school (if you craft something with this skill you will receive experience).
If you have any issues seeing the entire tooltip on your screen, then click the icon to view the info statically.
L100 Base:
What your base skill/stat will show at Level 100 in Character Sheet (minus race beginning stats). -- This data was added/verified
12.27.2014
and identical to Virtrium's database. When you reach level 100, the values listed is what the games' database assigns to your character, period. Some schools the numbers will align perfectly when you multiply per level times 100. Sometimes it will not. I assure you, this is the correct data. When you reach 100 and look at your base stats, they will match what is listed (if you are naked, have
not
used any training points (have 1200 available) and have no other high level schools that might overwrite certain skills/stats). The stats listed will match perfectly if you add your races' beginning stats to the data. Some skills will appear misaligned/incorrect when they have a level offset (schools that require certain level or skill to join). This is normal and not a mistake. Accurate assuming no data entry errors, please report those (all hand entered).
KNOWN BUG:
Not technically a bug, but beware. The very
first
time you hover icon for tooltip (before image is cached), the tooltip might be truncated (the screenshot's width is cut off in the tooltip). Your browser will cache the image (after first time) and the width x height will now be known. When you hover the icon 2nd and subsequent times, the tooltip will re-adjust and no longer truncate. In other words, if you hover icon for tooltip and the tooltip is cutoff, just move mouse away and hover the icon again. Tooltip should now be fine (2nd time shows cached version and re-adjusts automatically).
Req
Base
Skill to Join
Points
Smelting
150
Skill Points
Per Lvl
L100 Base
(p)
Fitting
10
1,000
(p)
Ingenuity
10
1,000
Metalworking
8
800
Mining
8
800
Smelting
9
900
Total Skill Points Gained:
45
4,500
Stat Points
Per Lvl
L100 Base
Dexterity
4
400
Focus
3
300
Health
5
500
Power
3
300
Strength
10
1,000
Total Stat Points Gained:
25
2,500
Stat Points Breakdown
FITTER
Abilities Earned
*
= Masterable /
BOLD
ability name =
NOT
Masterable
Level
Hover ability Icon for tooltip screenshot.
Hover ability Name to show all schools taught.
1
*
Ingenuity I
1
*
Mining I
20
*
Ingenuity II
20
*
Mining II
25
*
Gift Slots: Two
40
*
Ingenuity III
40
*
Mining III
50
*
Gift Slots: Three
60
*
Ingenuity IV
60
*
Mining IV
75
*
Gift Slots: Four
80
*
Ingenuity V
80
*
Mining V
100
*
Gift Slots: Five
100
*
Ingenuity VI
100
*
Mining VI
16
Abilities Displaying
NPC/Trainer
School
Region
Coordinates
(Click for Map)
Baliare
Fitter
Kirasanct
23910, 28073
[239/281]
Bertio Helmaer
Fitter
Settlement: Copperton
15717, 13653
[157/137]
Brinkel Tarwannis
Fitter
New Rachival
23144, 25563
[231/256]
Davido Farfalla
Fitter
Dalimond
22723, 22804
[227/228]
Devisha Humja
Fitter
Mahagra
23808, 30507
[238/305]
Hayella
Fitter
Feladan
25294, 23285
[253/233]
Thezzom Cragborn
Fitter
Aughundell
25131, 26047
[251/260]
Unaya
Fitter
Settlement: Parsinia
19501, 23491
[195/235]
8
NPC's Displaying
FYI:
Stats that give slight +bonus to
current
Fitting
skill:
Strength
Dexterity
Focus
Power
7
%
1
%
1
%
1
%
Crafting
Schools that give
Fitting
points
Click below link(s) to view the School:
Sort by Points
School
Points
(p)
Fitter
FIT
10
1
of 22
Crafting
Schools Displaying