|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|Last Map Pack Update: December 01, 2017|
|Map Pack Overview|
|Download + Install Instructions|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file map_indicator_direction.png to map_indicator_direction4.png And one of the files map_indicator_direction1-3.png to map_indicator_direction.png Standard map indicator from the Map Pack is a white dot with cycle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: Mar 7, 2013
Top of Page Updates History
Special Notes: Optimized all Istaria map markers. Wrote a script that now sorts markers (in .def files) by latitude/longitude. This will help repeat searches (repeat search button) from jumping all over the map. Repeat searches will now progress/move in order by location on the map. All future updates will now also be optimized. Labels: Added POI label, for "Erichald's Hill" 222/229 area north of Bristugo with Iron Added POI label for "Attios' Stand" 278/250 W of Harro Added POI label for "Fallen Stones" 280/260 N of Harro Added POI label for "Valkor's Fortress" 245/291 NE of Kirasanct Added POI label for "Grandfather Grove" 282/257 North of Harro Removed duplicate entries for all Community labels Saritova Isle Misc: Revamped Mobs, Nameds, Resources on top of Saritova Isle Mountain. Added several named Mobs (Peridot, Marble, Mithril, Emerald Golems) Some of these named mobs are also known to spawn in other areas of Istaria, too. Those markers remain. Terrain: -Replaced Istaria Terrain file (Resources_Override) 'Istaria_35_34.png' with latest version from main game folder (Resources). --This file is for Scorpion Island: Elmnic. The arrival pad will no longer apear to be in the center of a lake. ---Reverified all Istaria terrain files. There are no other new image files from the main game folder (Resources) Monsters: Added Tempest Golems 220/272 (Near Sanctuary/Floating Isle) Added Soldier Fly 273/277 (West of Morning Light) Added Yew Treant Saplings marker at 277/255 (Near Bruttien Homestead, North of Harro) Added Azure Vexator 277/248, 279/249 (West of Harro) Added several Elven Undead/Trooper/Captain around Attios' Stand area (West of Harro) Renamed all references to Risen Gruok/Massive Risen Gruok to Risen Bloodsnout/Massive Risen Bloodsnout Added Risen and Massive Risen Bloodsnout 280/263 (Bannock's Ridge) Added Disgraced Iron Guards 283/265 (Nathor's Scar) Added Grey Necrofly 292/271 (East of Delgarath) NPC's: Added Knoxx, Lvl 57 named Gold Golem 243/287 Added Sumaac, Lvl 92 named Forest Oastic 283/256 (North of Harro) Updated stats for Valkor (Lvl 140/153050 health) Added Arboreon, Lvl 110 named Yew Treant 282/257 (North of Harro) Added Arek Wikhalad, Lvl 121 named Chaos Warrior 283/265 (Nathor's Scar) Resources: Added Bluegill 224/230 (Beach NW of Dalimond) and 226/228 (Dalimond Docks) Added Crimson Azulyte 265/260 (in area of platinum, west of Marble quarry) Added Titian and Crimson Azulyte 270/154 (Saritova Mountains) Added Grapes, Pumpkin, Wheat/Rye/Barley, Carrots south of Clearport Added Garlic to the Dalimond City Map. Added Blighted Yew and Blighted Shining Residue 279/254 and 277/255 (NW of Harro) Added Blighted Obsidian 276/249 (North of Imperial Outpost) Added Blighted Emerald 280/250 (NW of Harro) Added Mackerel 279/262 (Near Bannock's Ridge) Added Stonespore Fungus 279/266 (Near Nathor's Scar) Added more Thornwood markers E/NE of Harro Travel: Added Dralknok's Doom marker (instance) (in Delgarath, hole in ground) Added marker for Ashlander Vandus' Tomb entrance (instance) Dalimond City map, both teleporters now correctly show the portal icon, instead of pad icon. Added arrow markers around 275/159 for path up north side of Saritova Mountain (From Clearport/Yewn) -Added arrow markers showing path from road (outside Kirasanct), up mountain to Valkor. --There are two paths from different roads, both paths have markers now. -Added arrow markers around 219/276 for path between Tempest Golems (below Sanctuary/Floating Island) --leading to road near Lantenal the Hermit (SW of Dralk)