|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|Last Map Pack Update: December 01, 2017|
|Map Pack Overview|
|Download + Install Instructions|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file map_indicator_direction.png to map_indicator_direction4.png And one of the files map_indicator_direction1-3.png to map_indicator_direction.png Standard map indicator from the Map Pack is a white dot with cycle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: November 29, 2014
Top of Page Updates History
Fixed Spirit Isle file structure. Some mix and matched filenames were being exported from database into map pack causing updated markers from not appearing. All files have now correct references to files and now have correct filenames such as map_spirit_crafting.def and not map_spiritisle_crafting.def. Files now in synch to the game's file structure on Spirit Isle as well as correct references during. Standardized most common resource names. Common resources (list below - new suffixes) will now appear as they do when you target them in game. *examples old to new* Iron to Iron Vein Jasper to Jasper Outcropping Yew to Yew Tree The idea is to make searching inside the game map, more accurate. Previously, Iron Vein was listed as Iron. If you search "Iron" you will also come across Iron Golems, Ironsilk, Iron Chest, etc while searching (using the repeat search button). By distinguing Iron (ore) with the name of Iron Vein (as it appears in game) we can now search "Iron Vein" and only see ore listings. This same scenario can apply to many other situations: Searching "Jade" (gems) you also see Jade Golems Searching "Yew" (trees) you also see Yew Chest, Enraged Yew Treant, Massive Yew Treant, Guild Yewn Plots, Yew Treant Sapling, etc. By adding suffixes, we can narrow the search down even furthur. Changes made (new suffixes): Trees resources will now say "Tree" (Cedar Tree, Elm Tree, etc) Stone resources will now say "Exposure" (Sandstone Exposure, Slate Exposure, etc) Cloth resources will now say "Plant" (Flax Plant, Kenaf Plant, etc) Metal resources will now say "Vein" (Copper and Tin Vein, Iron Vein, etc) Clay resources will now say "Clay Desposit" (Adobe Clay Desposit, Earthenware Clay Desposit, etc) Crystal resources will now say "Geode" (Viridian Geode, Cerulean Geode, etc) Gem resources will now say "Outcropping" (Garnet Outcropping, Rose Quartz Outcropping, etc) These are other common resources that has a name change: Grapes -> Grapevines, White Grapes -> White Grapevines Licorice -> Licorice Root Salt -> Salt Deposit Plant: These resources now have "Plant" as a suffix (Black Pepper Plant, Wheat Plant, etc) Black Pepper, Wheat, Tomato, Onion, Rye, Barley, Green Pepper, Peas, Corn, Garlic, Strawberry, Sugar Cane, Rice Patch: These resources now have "Patch" as a suffix (Potato Patch, Carrot Patch, etc) Potato, Carrot, Pumpkin Bush: These resources now have "Bush" as a suffix (Blackberry Bush, Blueberry Bush, Cranberry Bush, etc) Blackberry, Blueberry, Cranberry Trees: These resources now have "Tree" as a suffix (Apple Tree, Apricot Tree, Lemon Tree, etc) Apple, Apricot, Lemon, Banana, Istarian Date, Pear Sugar is know known as "Sugar Cane Plant" All Papyrus now has a suffix of "Plant" (Common Papyrus Plant, Azure Stemmed Papyrus Plant, etc) All fish now has "School of" as a prefix (School of Minnows, School of Bluegill, School of Trout, etc) These standardizations will also greatly improve searching on the Istaria Map page; a common gateway for new players. -------- Fixed some inconsistent icons and names mixed up together, of the Flame/Fire Ogres/Pygmies (Zal'kuk & Thel'kuk) around Char. -------- There has been a total of 1156 edits to the markers since last update. See Change Log for details.