August 18, 2013 | Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to Updates (after August 9, 2013) will not be available in 3.5 format! |
August 20, 2013 | Terao @ Order is now a database administrator. His expertise on map pack is invaluable. Future updates will now be a collaboration, so expect some new exciting updates. There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods. This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more... |
September 5, 2013 | MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6. Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved! If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade. |
May 7, 2014 | MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program. Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp |
February 10, 2015 | Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy |
August 19, 2021 | MAP PACK 4.0 IS RELEASED!
The vanilla install map has many new features & client fixes. It has come a long way and no longer quite so boring. These features & fixes will be available on the latest Delta 312 which has been recently released. Previous map packs attempted to override the old boring map window, in addition to providing markers. Map Pack 4.0 attempts to integrate and use most of the vanilla install new rich features instead of overriding many things. It will rely on and use much more data from vanilla maps, as much as possible. Version numbers are now displayed on the actual map window! |
Last Map Pack Update: February 2, 2024 |
CONTENTS: |
Map Pack Overview |
Install Instructions |
Download |
Updates History |
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Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers. Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add. Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :) Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
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First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes! If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file: map_indicator_direction.png to map_indicator_direction4.png (renaming to direction4 is to simply make a backup of the default indicator) Now rename one of the 3 indicator files: map_indicator_direction1,2 or 3.png to map_indicator_direction.png Default map indicator is a white dot with circle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
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UPDATES HISTORY:
Update Notes: August 9, 2013 Top of Page Updates History Updated the following Istaria terrain images in the resources_override folder (interface/maps/Istaria/terrain) Credits to Terao Some ponds have been added or removed Istaria_31_38.png - Pond Added 170/198 Isle of Elnath Istaria_35_26.png - Lake Removed 190/140 Xaris Isle - The Three Sisters Istaria_35_38.png - Pond Added 176/203 Isle of Elnath Istaria_55_54.png - 2 Ponds Removed 286/275 - Beach directly north of Delgarath Note the red circles in below image. This denotes where water (blue coloring) has been added/removed in Istaria: CRAFTING: DELETE: Stone Cutter 277/265 (Blackhammer Farmstead) RESOURCES: ADD: 277/266 Potato, Corn, Barley (Blackhammer Farmstead) 276/265 Sheep (Blackhammer Farmstead) 276/266 Water Well, Anvil, Cooking Table and Oven, Cauldron (Blackhammer Farmstead) 227/263 Glowing Wisp/Glowing Residue 175/177 Silver 225/193 Bluegill 261/291 Stoneroot 254/296 Titian 235/205 Elm 203/296 Trout 265/260 Platinum/Cobalt 280/229 Ironsilk 218/301 Trout 229/277 Cobalt 227/272 Dark Iron Renamed all "Glowing Wisp" markers, north of Heather, to "Glowing Wisp/Glowing Residue" 251/296 Updated marker for Titian Mines (and Description) MOBS: ADD: 277/268 Dung Pile 254/224 Dark Crawler Breeder/Gatherer/Hatchling 253/223 Moragantris, Named Dark Crawler Breeder 223/263 Massive Oak Treant 213/291 Cinderfist/Named Thel'kuk Battler/Lvl 73/HP-5185 213/290 Thel'kuk Battler/Lvl 66-69 226/274 Added 2nd spawn for Isotope, named Cobalt Golem 274/281 Feral Bloodsnout 281/234 Ravenous Bloodsnout 274/266 Dire Wolf/Dire Wolf Alpha/Lvl 80-86 295/245 Yet, another spawn location for 'Son of Gigaroth' (helps define roam area) 254/255 Scavenger Scorpion/Lvl 71-76 Changed max level of Greater Nix Beetle from 51 to 55 Cleaned up area around Cobalt Golems 227/279 Revamped Peak of Tarannosh area (Snowy mountains on Scorpion Isle) Ish'kuk (Frost mobs) now uses dark blue icon Sal'guk (Snow mobs) now uses light blue icon. Previously BOTH the Ish'kuk/Sal'guk Gatherer and Warriors used one color for Gatherers (light blue) and another color for Warriors (dark blue) Should be easier to tell the difference in mobs when looking at the map. Several markers moved/deleted/added in the area... 275/261 Removed references to Massive Yew Treant on Saritova Isles (Near Guilds Clearport/Yewn). There are no Massives, but there are Enraged. Minor clean up in area around Tower of Healing w/Citrine/Aquamarine/Jasper Golem (Bavarian Desert) Updated locations for Named Golems in the area: Aquamarine (Phryx)/Citrine (Dramentus)/Jasper (Jalice) 282/265 Moved Baltosh the Vile to the intersection near Bannock's Ridge. This is his patrol area. 253/378 Clean up area NE of Rift's Edge (Trandalar). DELETED Markers for Named Crusher, Glacial Kwellen, Greater Ice Blights. Only the Deh'guk patrol this area now Travel ADD: 160/192 Triggerpoint (Dragon Breath of Fire Quest): Refining a Useful Weapon NPC: ADD: 235/232 Private Tod Lannis LABELS: ADD: POI Fortress of Flame 213/291 POI Drulkar's Eye 219/286 Moved 'Titian Mines' label (Settlements) slightly north to not overlap lairs on map MISC: Updated All NAMED mob descriptions to use same format. Example format: Tusker/Named Gruok/Lvl 23/HP-742 Previously all the named mobs had varying formats, now it is consistent and follows the above format. Many other minor tweaks, not listed... |
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