|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|Last Map Pack Update: Dec 19, 2018|
|Map Pack Overview|
|Download + Install Instructions|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file map_indicator_direction.png to map_indicator_direction4.png And one of the files map_indicator_direction1-3.png to map_indicator_direction.png Standard map indicator from the Map Pack is a white dot with cycle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: Apr 2, 2013
Top of Page Updates History
Special Notes: -Fixed ALL 'short coordinates' that display in tooltip (Istaria Map only). -Updated ALL markers that were missing the 'short coordinates', to now display it (Istaria Map only). --Short coordinates is what I refer to as the prefix in the marker tooltip description, ie "227/227 Dalimond Pad". The 227/227 is what I mean by 'short coordinate'. I have added a new routine in my Optimize script (see last patch's Special Notes) to strip the short coordinates from tooltip in database. After stripping, it will calculate the correct rounded short coordinates (using marker's WorldX, WorldY coordinates). Then it will reinsert the correct/accurate short coordinates back into the tooltip. If no short coordinates exist in the marker, it will add it. Optimization will only be done on Istaria Map, not city maps, etc. The reason for this, was due to the short coordinates have always been manually updated by human hands (subject to error and typos), since the beginning of map pack. I have recently noticed some short coordinate were half way across the world. ie "228/278 blah blah" would show for a marker that displayed at 17823, 15366. Also, most markers were not correctly rounded in a standard fashion (was up to human to decide whether to round up or down), but close enough though for the most part. All future updates will also have these short coordinates automatically recalculated and reinserted (no longer relies on human thought) thus always completely accurate. Resources: Added Oak 262/282 (E of Wintervale) Added Sand and Water well to Settlement: Old Oaks Added Minnows in Settlement: Rihki 258/262 Added Silk at 269/262 (NW Marble Quarry) Added Bright Wisp/Enraged Bright Wisp 271/265 (NW Marble Quarry - Valley of Tears) Added Blighted Maple 282/276 (North of Delgarath) Added Barley 285/276 (NE of Delgarath) Rearranged/Added Yew Treants and Yew Tree markers on Saritova Isle NPC's: Added Grukhrage, Lvl 99 Named Than'kuk Scout 264/282 (E of Wintervale) Added Sumaac, Named Forest Oastic 274/159 (Also spawns North of Harro, that marker remains) Added NPC Bacharath in Feladan (Refugee Camp) 251/233 - Sells the Satyr Isle resource forms (Algedian, Corvian, Elnathien - Bar/Runes) Removed NPC Toraebel from Kirasanct (no longer in game - However, note that NPC Bacharath, in Feladan, now sells the formula she used to sell) Monsters: Added Forest Oastic, 274/159 Travel: Added Trigger Points for Dralnok's Doom (Chapter 1): Search the Barrows 258/262, 259/263 Added multiple trigger points inside the Dralnok's Doom (for several beginner (Chapter 1 or 2) Doom quests) Dalimond and Dralk Portals now correctly show the portal icon, instead of the pad icon (Istaria Map) Added Pad Ker'tis. Updated several typos on Pad names Added Resort Islands to Istaria Travel filter (ie you can view/filter (show/hide) pads/portals for the Resort Islands, while in the Istaria Map view (pulldown menu). Misc: Fixed Isle of Battle and Dralnok Doom map to show character as white dot, instead of green dragon icon