|August 18, 2013||Due to the integration of new functions to scripts and compatibility needed for future scripts, Map Pack 3.5 is now discontinued!
August 9, 2013 (08.9.2013) is the FINAL version of Map Pack 3.5. 3.5 users are strongly encouraged to upgrade to
Updates (after August 9, 2013) will not be available in 3.5 format!
|August 20, 2013||Terao @ Order is now a database administrator. His expertise on map pack is invaluable.|
Future updates will now be a collaboration, so expect some new exciting updates.
There has been many revamps to the backend scripts to allow maintaining the database by multiple individuals, with flexible searching/editing methods.
This will also contribute to redundancy for future updates as well a broader array of input. Stay tuned for more...
|September 5, 2013||MAP PACK 3.7 IS RELEASED! Since Terao and I have overhauled 3.6 entirely, we decided to push the version up to 3.7.
But don't worry, we made sure it will integrate seamlessly with 3.6. So if you are already using 3.6, you do NOT have to uninstall 3.6.
Updating will still be the same procedures as 3.6. That aspect has not changed. So think of 3.7 as 3.6, but improved!
If you are currently a 3.6 user, simply download 3.7 and unzip/overwrite to your Istaria folder (as usual), to upgrade.
|May 7, 2014||MAP PACK 3.7 is now available in an EXE/MSI installer program! Foolproof installation and uninstallation (uninstall from Control Panel).
Note this page has now been streamlined to show only important info and geared towards the installer program.
Much of the content has been removed to avoid confusion. A copy of the old map pack page can be viewed here: mappack_old.asp
|February 10, 2015||Version numbers are now using a new format!
Please be aware that the version numbers will start using the format: yy.mm.dd . Previously the format was: mm.dd.yyyy
|August 19, 2021||MAP PACK 4.0 IS RELEASED!
The vanilla install map has many new features & client fixes. It has come a long way and no longer quite so boring.
These features & fixes will be available on the latest Delta 312 which has been recently released.
Previous map packs attempted to override the old boring map window, in addition to providing markers.
Map Pack 4.0 attempts to integrate and use most of the vanilla install new rich features instead of overriding many things.
It will rely on and use much more data from vanilla maps, as much as possible.
Version numbers are now displayed on the actual map window!
|Last Map Pack Update: July 14, 2022|
|Map Pack Overview|
Map pack behaves exactly like the normal game map. The only thing map pack does is add extra buttons (filters) and adds predefined markers/locations on your map. These 'predefined' locations are simply a compilation gathered by players. The different buttons allows you to hide/show certain categories (resources, monsters, etc) of these predefined markers.
Map pack does NOT intefere with your ability to manually add and maintain your own markers/locations. When you add markers they are saved the same way, it normally does, as if you didn't have map pack installed. New markers do NOT get saved to the map pack folder (resources_override) or add marker/locations to the predefined locations. Instead your markers are saved the same way as if you did not have map pack installed. Map pack markers and your own markers will always be saved in different files. In other words, all of your previously saved markers, will coexist with map pack perfectly. You can show/hide those markers seperately, with push of a button
Whenever you save a location/marker on the map, it saves it to \Prefs\<CHARACTER_NAME>\Uimapmarkers.def file. All map pack markers/locations are stored in the \Resources_Override folder, which is created when you install map pack. So any markers you manually add does not conflict with map pack, and map pack does not conflict with any markers you manually add.
Tip: If you are adding alot of your own markers/locations, keep this file archived (uimapmarkers.def), in case you ever need to reinstall the game. By putting this file back, all of your locations you added, will return. Actually a better suggestion would be just to archive the entire C:\<Your Game Folder>\Prefs folder. This includes the map markers you added, and all of the hotkeys, key bindings, chat settings, that you have updated previously. If you ever need to reinstall the game, then just unzip the contents of the \Prefs folder back into a new install of the game, and everything should be just the way you left it :)
Ok, now that we've covered the fact that map pack doesn't overwrite/modify/remove, nor interfere in any way with markers you manually add and already have on your list. Let's move on...
First Time Installation (using Installer program):
Updating/Patching new versions (you've used the Installer program before):
Uninstalling or Repairing:
No offense, but I do not trust .EXE Installer Programs from Unknown Publishers:
I'm trying to install Map Pack on a 2nd game folder, but the installer won't let me!
Can I change my avatar indicator back to the green dragon marker? Yes!
If you want to change the standard map indicator use the windows explorer and open the folder: ...\Istaria\resources_override\resources\interface\themes\default\textures Rename the file: map_indicator_direction.png to map_indicator_direction4.png (renaming to direction4 is to simply make a backup of the default indicator) Now rename one of the 3 indicator files: map_indicator_direction1,2 or 3.png to map_indicator_direction.png Default map indicator is a white dot with circle and arrow map_indicator_direction1.png is a green dragon with arrow map_indicator_direction2.png is a violet dragon map_indicator_direction3.png is a white dot with arrow
Update Notes: September 5, 2013
Top of Page Updates History
Welcome to the very first community collaboration project update, between Terao @ Order and Cegaiel @ Chaos, Map Pack 3.7!
This is pretty much a complete revamp of the traditional updates and methods; Combining our different styles.
Of course we also collect data from the general community as well, so we thank you all for your contributions!
There are too many changes to list (1600+). But I will show the major changes below, and then have the Change Log inserted at bottom (that can be reviewed anytime).
Updated float H + W sizes on new Quest Marker icons (Map_marker_quest_available.png + Map_marker_quest_step.png) from 9 to 16 on ALL map_*_npc.def files. By default the quest markers are very tiny and difficult to see. If you have some map pack markers turned on, they would likely hide the quest markers. By being larger, they have a better chance of sticking out. Below is a screenshot of how they will now appear. If you unfamiliar with this feature, it is a new option by Vitrium on the August 13, 2013 patch. As long as you have the NPC's Filter button clicked (blue dots for npc's, then the quest markers will still display normally). The blue dots turn into a marker if an npc (in the vicinity) has a quest available. If you are on a step to where a NPC is waiting on you to speak to them (from a current quest), the blue dots turn into a marker. Current + Future map pack updates will not affect normal operation of how these markers display (no conflicts). Uimapwindow.def tweaked, New Markers Added, some markers updated/improved; Some uncommon markers removed from this list (Walls) Note: Any removed markers (Walls) are still available in the actual folder, but don't show up on the below 'Add Marker' list. Some tooltips (when you hover a marker) has also been updated. Note: Red Boxes denotes NEW or Modified markers: Pawnbroker, Vaultkeeper, Wraith, Blighted Wisp, Mining (Tiers) Some markers that were previously unavailable has been added to list (Red, Green, Blue, Yellow "X" markers) Please be aware, the Red "X" markers were previously used for Trigger points. The "Bullseye" marker is now being used instead on the maps. Font size changed on 'POI' (Points of Interest) labels from 12 to 10. Font size changed on 'Player Cities' labels from 12 to 10. This will make distinquishing the differences of labels a little bit easier. Map Button Icons updated on map: This new setup might be awkward to adjust to, for new and previous Map Pack users, but there is actually logic to this design. Water Updates - Istaria Terrain images updated/tweaked: Terrain Map images updated from the Maps/Istaria/Terrain folder (Water Added/Removed/Updated): Istaria_39_38.png - Lake added near Observatory Outpost 212/205 Istaria_55_38.png - Several hundred meters of river filled in near Mia's Edge 282/198 Istaria_35_34.png - Huge lake removed Near Scorpion Isle: Elmnic 202/174 Istaria_39_34.png - Minor Lake tweak near Scorpion Isle: Elmnic